Collision File Editor II
From GTAModding
| Current version: | 0.4 Beta (!) |
|---|---|
| Developed by: | Steve M. |
| Supported games: | GTA 3, GTA VC, GTA SA |
| Type: | collision editor |
Collision File Editor II, the successor of the popular CollEditor, is a tool for creating and editing collision files (*.col) for GTA III, Vice City and San Andreas.
Built completely from scratch, CollEditor II is much more reliable and flexible, and offers a lot more features than the old one. It fully supports all characteristics of all three known .col file formats, and offers several built-in optimization routines to achieve best possible results.
The tool has been developed by Steve M.
External Links
- Official Website
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GTAForums: Release topic
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GTAGarage download
| File Formats | .col • .cfg • .cut • .dff • .dat • .gxt • .ide • .ifp • .img • .ipl • nodes*.dat • .rep • .rrr • .scm • .txd |
| Documentation | Audio • Cutscenes • Handling.cfg • Map Listing • Mission Packs • Opcodes • Paths • Replays • Saves |
| Tools | CLEO • Collision File Editor II • G-Tools • IMG Tool • Limit Adjuster • Map Editor • PathViewer • San Andreas Audio Toolkit • Sanny Builder • TXD Workshop |
| Tutorials | San Andreas v2.0 Modding • How to create a mission • How to create a thread • How to use Map Editor |
| Modifications | Design Your Own Mission • Gostown Paradise • GTA: United • Multiplayer • Myriad Islands • SAMP |
| Useful links | Community portal • Discussion forums • Mods on GTAGarage.com • Opcodes database |

