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Show new changes starting from 22:59, 8 February 2016
   

8 February 2016

     18:05  Saves (GTA VC)‎ (diff | hist) . . (+52). . Spaceeinstein (Talk | contribs) (Block 13: Gangs: update)

7 February 2016

N    04:55  01F6‎ (diff | hist) . . (+419). . Spaceeinstein (Talk | contribs) (Created page with "{{OpCode | games = {{Icon|t}} | command = CANCEL_OVERRIDE_RESTART | description = Cancels the override to the next restart | syntax1 = 01F6: cancel_override_rest...")
 m   04:42  010C‎ (diff | hist) . . (+20). . Spaceeinstein (Talk | contribs)
 m   04:40  0444‎ (diff | hist) . . (+3). . Spaceeinstein (Talk | contribs)
     04:32  Function Memory Addresses (VC)‎ (diff | hist) . . (+114). . Spaceeinstein (Talk | contribs)

6 February 2016

     06:53  Function Memory Addresses (VC)‎ (diff | hist) . . (+1,809). . Spaceeinstein (Talk | contribs)

4 February 2016

N    16:40  031A‎ (diff | hist) . . (+402). . Spaceeinstein (Talk | contribs) (Created page with "{{OpCode | games = {{Icon|t}} | command = REMOVE_ALL_SCRIPT_FIRES | description = Removes all fires | syntax1 = 031A: remove_all_fires | p1t = [''none'']...")
N    16:38  02D1‎ (diff | hist) . . (+531). . Spaceeinstein (Talk | contribs) (Created page with "{{OpCode | games = {{Icon|t}} | command = REMOVE_SCRIPT_FIRE | description = Removes the specified fire | syntax1 = 02D1: destroy_fire [''fire handle''] | p1t...")
N    16:32  02CF‎ (diff | hist) . . (+1,176). . Spaceeinstein (Talk | contribs) (Created page with "{{OpCode | games = {{Icon|t}} | command = START_SCRIPT_FIRE | description = Creates a fire on the coordinates point | syntax1 = 02CF: [''var''] = create_fire_at...")
 m   16:13  0325‎ (diff | hist) . . (+119). . Spaceeinstein (Talk | contribs)
 m   16:11  0326‎ (diff | hist) . . (+119). . Spaceeinstein (Talk | contribs)
     15:38  Sanny Builder/SCM.INI‎ (diff | hist) . . (+48). . Spaceeinstein (Talk | contribs) (new: 046E; changed: 0444)
N    15:28  0444‎ (diff | hist) . . (+736). . Spaceeinstein (Talk | contribs) (Created page with "{{OpCode | games = {{Icon|3}} | command = SET_SCRIPT_FIRE_AUDIO | description = Sets the audio of the fire | syntax1 = 0444: set_fire_audio [''fire handle''] [''...")
N    04:45  037C‎ (diff | hist) . . (+995). . Spaceeinstein (Talk | contribs) (Created page with "{{OpCode | games = {{Icon|3}} | command = SET_4_REPEATED_PHONE_MESSAGES | description = Sets the payphone to four messages with repeat | syntax1 = 037C: set_...")
N    04:25  037D‎ (diff | hist) . . (+941). . Spaceeinstein (Talk | contribs) (Created page with "{{OpCode | games = {{Icon|3}} | command = SET_4_PHONE_MESSAGES | description = Sets the payphone to four messages | syntax1 = 037D: set_phone [''phone handle...")

3 February 2016

 m   19:19  AUZO‎ (diff | hist) . . (-91). . Spaceeinstein (Talk | contribs)
 m   19:15  MULT‎ (diff | hist) . . (-42). . Spaceeinstein (Talk | contribs)
     19:13  Template:Icon‎ (diff | hist) . . (+481). . Spaceeinstein (Talk | contribs)
 m   15:37  0378‎ (diff | hist) . . (+8). . Spaceeinstein (Talk | contribs)
N    15:36  037A‎ (diff | hist) . . (+924). . Spaceeinstein (Talk | contribs) (Created page with "{{OpCode | games = {{Icon|3}} | command = SET_3_REPEATED_PHONE_MESSAGES | description = Sets the payphone to three messages with repeat | syntax1 = 037A: set...")
N    15:36  037B‎ (diff | hist) . . (+869). . Spaceeinstein (Talk | contribs) (Created page with "{{OpCode | games = {{Icon|3}} | command = SET_3_PHONE_MESSAGES | description = Sets the payphone to three messages | syntax1 = 0379: set_phone [''phone handl...")
 m   15:35  0379‎ (diff | hist) . . (-7). . Spaceeinstein (Talk | contribs)
N    11:24  Rockstar PS2 pipelines‎ (diff | hist) . . (+5,038). . The hero (Talk | contribs) (Created page with "In GTA San Andreas for PS2 Rockstar used RenderWare's Pipeline Delivery System (RpPDS) that was introduced with RW 3.5 to create custom pipelines. This page is about Rockstar'...")
     10:10  PS2 Code Overlay‎ (diff | hist) . . (+15). . The hero (Talk | contribs)
N    08:13  041F‎‎ (2 changes | history) . . (+897). . [Spaceeinstein‎ (2×)]
 m   08:13 (cur | prev) . . (+14). . Spaceeinstein (Talk | contribs)
N    08:05 (cur | prev) . . (+883). . Spaceeinstein (Talk | contribs) (Created page with "{{OpCode | games = {{Icon|3}} | command = OVERRIDE_HOSPITAL_LEVEL | description = Overrides the hospital level | syntax1 = 041F: override_hospital [''int''] | p1...")
N    08:12  0420‎‎ (2 changes | history) . . (+929). . [Spaceeinstein‎ (2×)]
 m   08:12 (cur | prev) . . (+7). . Spaceeinstein (Talk | contribs)
N    08:01 (cur | prev) . . (+922). . Spaceeinstein (Talk | contribs) (Created page with "{{OpCode | games = {{Icon|3}} | command = OVERRIDE_POLICE_STATION_LEVEL | description = Overrides the police station level | syntax1 = 0420: override_police_stat...")
 m   07:44  04D6‎ (diff | hist) . . (-4). . Spaceeinstein (Talk | contribs)
 m   07:43  046E‎ (diff | hist) . . (+70). . Spaceeinstein (Talk | contribs)
 m   06:08  Pickup‎ (diff | hist) . . (-44). . Spaceeinstein (Talk | contribs)

2 February 2016

N    04:37  046E‎ (diff | hist) . . (+1,588). . Spaceeinstein (Talk | contribs) (Created page with "{{OpCode | games = {{Icon|t}} | command = GIVE_REMOTE_CONTROLLED_MODEL_TO_PLAYER | description = Gives the player remote control of a vehicle model | syntax1 = 0...")
 m   04:05  010C‎ (diff | hist) . . (-75). . Spaceeinstein (Talk | contribs)
     04:03  04D6‎ (diff | hist) . . (+400). . Spaceeinstein (Talk | contribs) (page updates)

1 February 2016

N    11:07  PS2 Code Overlay‎ (diff | hist) . . (+857). . The hero (Talk | contribs) (Created page with "The PS2 version of San Andreas uses code overlays to save memory and swap code in only when it is actually needed. The files have the extension 'nm' for NTSC and 'pm' for PAL...")
     09:56  048A‎‎ (2 changes | history) . . (+433). . [Spaceeinstein‎ (2×)]
     09:56 (cur | prev) . . (+146). . Spaceeinstein (Talk | contribs)
     09:48 (cur | prev) . . (+287). . Spaceeinstein (Talk | contribs) (page updates)
 m   09:30  010C‎ (diff | hist) . . (+26). . Spaceeinstein (Talk | contribs)