Copy all the files from the SA_Limit_Adjuster folder into your GTA: San Andreas directory folder.
| Section
|
Item
|
Default Value
|
Description
|
| DYNAMIC LIMITS
|
Building
|
13000
|
increase this limit to map more static objects
|
|
|
Dummys
|
2500
|
increase this limit to map more static objects
|
|
|
PtrNode Doubles
|
3200
|
increase this limit to map more static objects
|
|
|
IPL Files
|
256
|
increase this limit to map more static objects
|
|
|
Stunt Jumps
|
256
|
Maximum number of stunt jumps allowed
|
|
|
ColModels
|
10150
|
Maximum number of defined collision models allowed
|
|
|
Collision Files
|
255
|
Maximum number of collision files allowed. One collision file can hold multiple collision models
|
|
|
QuadTreeNodes
|
400
|
|
|
|
QuadTreeNodes2
|
40
|
|
|
|
MatDataPool
|
4096
|
|
|
|
AtmDataPool
|
1024
|
|
|
|
Vehicles
|
110
|
Maximum number of vehicles that is allowed to be created through the mission script files
|
|
|
Vehicle Structs
|
50
|
Maximum number of vehicle models that is allowed to be loaded through the mission script files
|
|
|
Peds
|
140
|
Maximum number of peds that is allowed to be created through the mission script files
|
|
|
Polygons
|
5000
|
Maximum number of polygons a model is allowed to have
|
|
|
PtrNode Singles
|
70000
|
|
|
|
EntryInfoNodes
|
500
|
|
|
|
Objects
|
350
|
Maximum number of dynamic objects that is allowed to be defined
|
|
|
Tasks
|
500
|
|
|
|
Events
|
200
|
|
|
|
Point Routes
|
64
|
|
|
|
Patrol Routes
|
32
|
|
|
|
Node Routes
|
64
|
|
|
|
Ped Attractors
|
64
|
|
|
|
Entry Exits
|
400
|
Maximum number of ENEX entries that is allowed to be created through the IPL files
|
|
|
Streaming Memory
|
50
|
Streaming memory in MB (For static and dynamic map objects)
|
|
|
Streaming Vehicles
|
22
|
Streaming memory in MB (For vehicles)
|
|
|
IMG Headers
|
5000
|
|
| STATIC LIMITS
|
Timed Objects
|
227
|
Maximum number of tobjs allowed to be defined in the IDE files
|
|
|
Vehicle Models
|
212
|
Maximum number of entries allowed to be defined in the vehicles.ide file
|
|
|
Ped Models
|
278
|
The number of ped models defined in ped.ide
|
|
|
IDEs
|
14000
|
Maximum number of IDE entires allowed in the IDE files
|
|
|
CarMods
|
70
|
The number of carmods defined in carmod.dat-file
|
|
|
Water Planes
|
1021
|
Maximum number of water planes allowed to be created
|
|
|
CarCols
|
128
|
Maximum number of car colors allowed to be defined in the carcols.dat file
|
|
|
Current Mission
|
69000
|
Maximum limit in bytes allowed in the mission section of the main.scm
|
|
|
SCM Locals
|
1024
|
Number of local variables which can be used in main.scm
|
|
|
SCM Threads
|
96
|
Threads which can be created in a script
|
|
|
Weapon IDs
|
47
|
Number of weapons
|
|
|
Aiming Offsets
|
21
|
|
|
|
Weapon Objects
|
51
|
|
|
|
Map Bounds
|
12000.0
|
The boundaries in which you can place objects. The center of the map is (0;0). Divide this value by 2 to get the distance how far you can go away from this point.
|
|
|
LOD Distance
|
300.0
|
The distance of objects which should have an collision (Usually objects with an LOD value greater than 300 will have no collision)
|
|
|
Markers
|
175
|
Maximum number of markers allowed to be created during gameplay
|
|
|
Garages
|
50
|
Maximum number of garages that is allowed to be defined in the IPL files
|
|
|
Pickups
|
620
|
Maximum number of pickups that is allowed to be created during gameplay
|
|
|
Players
|
8
|
The number of player structures allocated.
|
|
|
SCM Block
|
200000
|
Maximum limit in bytes allowed in the MAIN section of the main.scm
|
| MULTIPLIERS
|
Vehicles
|
2584
|
|
|
|
Vehicle Structs
|
788
|
|
| FILES
|
gta_sa.set
|
gta_sa.set
|
Directs the game to load this file (needs paths relative to the GTA directory folder)
|
| MODULES
|
user32.dll
|
user32.dll
|
|
| COLOURS
|
|
|
All colors are in RGBA format
|
|
|
Health Bar
|
B4191DFF
|
Health bar color (and anything red like enemy markers, etc.)
|
|
|
Money Font
|
36682CFF
|
The color of the cash label
|
|
|
Title Menu
|
ACCBF1FF
|
The main color of the letters in the main menu.
|
|
|
Title Menu Border
|
000000FF
|
The color of the border of the letters in the main menu
|
|
|
Wanted Level
|
906210FF
|
The color of the wanted-stars.
|
|
|
Radio Station
|
969696FF
|
The color of the letters which are shown when changing the radio station in a car
|
| MODELS
|
CopCar 1
|
599
|
Countryside cop car
|
|
|
CopCar 2
|
596
|
Los Santos cop car
|
|
|
CopCar 3
|
597
|
San Fierro cop car
|
|
|
CopCar 4
|
598
|
Las Venturas cop car
|
|
|
CopCar 5
|
523
|
Police motorcycle
|
|
|
CopPed 1
|
283
|
Countryside cop
|
|
|
CopPed 2
|
280
|
Los Santos cop
|
|
|
CopPed 3
|
281
|
San Fierro cop
|
|
|
CopPed 4
|
282
|
Las Venturas cop
|
|
|
CopPed 5
|
284
|
Motorcycle cop
|
|
|
Ambulance 1
|
416
|
Supposedly Los Santos Ambulance
|
|
|
Ambulance 2
|
416
|
Supposedly San Fierro Ambulance
|
|
|
Ambulance 3
|
416
|
Supposedly Las Venturas Ambulance
|
|
|
Medic 1
|
274
|
Los Santos paramedic
|
|
|
Medic 2
|
276
|
San Fierro paramedic
|
|
|
Medic 3
|
275
|
Las Venturas paramedic
|
|
|
Firetruck 1
|
407
|
Supposedly Los Santos FIretruck
|
|
|
Firetruck 2
|
407
|
Supposedly San Fierro FIretruck
|
|
|
Firetruck 3
|
407
|
Supposedly Las Venturas FIretruck
|
|
|
Fireman 1
|
277
|
Los Santos fireman
|
|
|
Fireman 2
|
279
|
San Fierro fireman
|
|
|
Fireman 3
|
278
|
Las Venturas fireman
|
|
|
TaxiDriver 1
|
262
|
A cap driver
|
|
|
TaxiDriver 2
|
261
|
"
|
|
|
TaxiDriver 3
|
220
|
"
|
|
|
TaxiDriver 4
|
234
|
"
|
|
|
TaxiDriver 5
|
182
|
"
|
|
|
TaxiDriver 6
|
206
|
"
|
|
|
Enforcer Replacement
|
427
|
The cop truck model id
|
|
|
SWAT Ped Replacement
|
285
|
The id of the swat ped model
|
|
|
FBI Rancher Replacement
|
427
|
The id of the FBI rancher vehicle model
|
|
|
FBI Ped Replacement
|
286
|
The id of the FPI ped model
|
|
|
Rhino Replacement
|
432
|
The id of the tank vehicle model
|
|
|
Barracks Replacement
|
433
|
The id of the army truck vehicle model
|
|
|
Army Ped Replacement
|
287
|
The id of the soldier ped model
|
|
|
Police Maverick Replacement
|
497
|
The id of the police helicopter vehicle model
|
|
|
SAN Maverick Replacement
|
488
|
The id of the San Andreas News helicopter vehicle model
|
|
|
Police Weapon 1
|
3
|
Nitestick
|
|
|
Police Weapon 2
|
22
|
Pistol
|
|
|
SWAT Weapon
|
28
|
Micro SMG
|
|
|
FBI Weapon
|
29
|
MP5
|
|
|
Army Weapon
|
31
|
M4
|
| GRAPHICS
|
Ped Dynamic Shadows
|
1
|
Ped's dynamic shadow at high or very high visual FX quality
|
|
|
Map Dynamic Shadows
|
1
|
Map's and car's dynamic shadow at medium or higher visual FX quality
|
|
|
License Plate Texture Filtering
|
1
|
|
|
|
Texture Filter 1
|
2
|
|
|
|
Texture Filter Min
|
3
|
|
|
|
Texture Filter Max
|
2
|
|
|
|
Shadow Wrapper 1
|
3
|
|
|
|
Shadow Wrapper 2
|
10
|
|
|
|
Diffuse Texture Wrap
|
1
|
|
|
|
Alpha Blend
|
6
|
|
|
|
Object/Vehicle Shadow Cull
|
4
|
|
|
|
Character Shadow Max Size
|
128
|
|
|
|
Character Shadow Min Size
|
64
|
|
|
|
Vehicle Vertex Alpha
|
1
|
|
|
|
Vehicle UV Ref Flags
|
17
|
|
|
|
Vehicle Texture Trans Flags
|
259
|
|
|
|
Vehicle Lighting
|
1.0
|
Intensity of vehicle's headlights and taillights
|
|
|
Stencil Shaded Opacity
|
6
|
Map's and car's dynamic shadow opacity
|
|
|
Cloud1 Height
|
200.0
|
High-altitude cloud's height in units
|
|
|
Cloud2 Height
|
200.0
|
High-altitude cloud's height in units
|
|
|
Zone Text
|
1
|
Show zone's text when entering a zone
|
|
|
Vertgio
|
1
|
Motion blur effect
|
|
|
Speed Limiter
|
1
|
|
|
|
Heat Haze
|
1
|
Heat haze effect
|
|
|
Max AI Vehicles
|
85
|
Maximum number of npc vehicles creatable by a script
|
|
|
Max AI Peds
|
25
|
Maximum number of npc actors createable by a script
|
|
|
Ped Density
|
1.0
|
The density multiplier for npc actors. This can be overwritten by a script
|
|
|
Vehicle Density
|
1.0
|
The density multiplier for npc cars. This can be overwritten by a script.
|
|
|
Law Vehicles
|
1
|
|
|
|
Time Format
|
%02d:%02d
|
The format of the time label (in C format)
|
|
|
Time Position X
|
0.0015625
|
The X-coord of the position of the time label
|
|
|
Time Position Y
|
0.002232142957
|
The Y-coord of the position of the time label
|
|
|
Weapon Ammo Format
|
%d-%d
|
The format of the weapon ammo label
|
|
|
Enable Ads
|
0
|
Disables ads seen when loading the game
|
|
|
Window Name
|
GTA: San Andreas
|
The name of the application running
|
|
|
Windowed
|
0
|
Starts the game in full screen or windowed mode
|