Disposing and Adaption
- I created a template for IPL sections. Also I started rewriting the section descriptions and putting them into seperate articles (like INST). After I have finished this I will update this article. I hope the structure will get more clear and we can put more information here without letting the article(s) look so damn huge and chaotic. --Aschratt 13:30, 15 March 2009 (UTC)
Rewrite ToDo-List (Update)
- Writing articles for sections
- INST – GTA IV format missing
- CULL – Yet incomplete.
PATH– Yet incomplete. (Change layout, more neutral and "documentating" language)
- ENEX – perhaps rewrite into some more professional language ("...map for CJ to walk through...").
- JUMP – GTA IV format missing (Hm... GTA IV?)
- TCYC – Needs research
MULT– finished., but still needs research.
- CARS – GTA IV format missing
- OCCL – Rewrite
- ZONE – Rewrite
- This article
- 1. ! Confirm 'description' and 'version' of the sections
- 2. Fill in GTA IV section descriptions.
- 3. Find out redirects to now removed article sections – update or delete.
- 4. Under Binary format write a short description how the game searches for binary IPLs
- Article Map System
Write an article descriping the interaction of the various files like IDE, IPL, object.dat their sections and so on, in detail.
- Nice work here Asch, but I guess some of these sections probably don't deserve a separate article (most notably the MULT one). I propose to leave short/unused sections in the main IPL article and make separate pages for the huge sections only. Seemann?! 08:40, 19 March 2009 (UTC)
- Thanks! I also thought of this but except the GTA IV articles (where I mostly do not know their usage or format) I think each other section needs a deeper description, so only 1 section in the main article looks stupid somehow. But we could also remove some articles after all are finished... I suggest first writing all of the articles and then look which could be merged with the main IPL article.
- Also can anyone please post some links for format descriptions (for GTA IV and those sections of SA unknown) in here. I am a bit busy the last days and do not have much time to test different lines. Thanks! --Aschratt 19:06, 20 March 2009 (UTC)
I guess I am talking to myself somehow, but does anyone know some more information about TCYC? All I found out was the common format:
float, float, float, float, float, float, float, int, int int, float
The first 6 floating point values are world coordinates descriping a box (as mentioned around the coutryside cities by default). The seventh float value compared to the timecyc.dat file format can only be the far clipping distance. (Usual values: 800 - 1000, but also 0 for one setting) the next 3 integer values could represent the water RGB in percent. The last float may be the water alpha level (0.0-1.0)... But I am not 100 % sure! There are still many questions... for example what does not make any sense is why the RGB color values should be from 0-100 where the alpha level is normalized to 0.0-1.0... --Aschratt 19:31, 25 March 2009 (UTC)
GTA IV support for older sections
Post supported sections here, if they are confirmed. If there is a new format, please also let us know.
- Thanks :) --Aschratt 17:55, 22 March 2009 (UTC)
Used by the game:
- OCCL – see OCCL discussion
- ZONE / MZON – see IV Format
string, float, float, float, int, float, float, float, float, string, int, float, float, float, int,
...fill me in...
- BLOK – Appears to be used by the developers to allocate responsibilities, or perhaps related into decision markers.
All supported parameters
Testin', although it looks really messy if implemented like this.--Spaceeinstein 06:31, 5 May 2010 (UTC)