Hhmm... I would leave out nodes from here, since they are no explicit data files. I would interprate them as a seperate field of modding. Data files in my oppinion are files which define behaviours and additional gameplay information related to the script, and so on. Paths are a bit too complex to be data files, since they are more mapping-related. (However San Andreas is the only game with the extension .dat. SA's ancestors used the IPL format and IV uses .nod to difference the files from explicit data content) --Aschratt 16:38, 20 February 2009 (UTC)
- Ok, put it under the See also section as they are .DAT anyway :) Seemann 17:14, 20 February 2009 (UTC)
- Deal :p --Aschratt 18:07, 20 February 2009 (UTC)
What should we do about useless files like animviewer.dat and map*.dat? Should we still document those, have them redirect to this page, or something else?--Spaceeinstein (talk) 05:32, 13 June 2015 (UTC)
- If they are unused it's not a top-high priority to make an individual article on them, a redirect on the DAT article and a short note in the table should work until we find time to write something more. Animviewer.dat closely mimics the gta3.dat structure, I guess they used it for debugging purposes (testing animation in game with minumum environment to be load?), so probably a reference to the gta3.dat also helps to one who is curious of the details of what this file is. Seemann (talk) 09:28, 13 June 2015 (UTC)
DAT in GTA VS and SA mobile verions?!
What about texture cache in mobile version wich is also id DAT file. Also TMB and TOC. No any info about its structure!