Since GTA III, the
splash3.txd files can be found inside the TXD directory of the game. These are a texture dictionary containing a single image, used for a splash screen appeared once the player moves from one island to another. Each splash screen image has the following properties: size: 512x256 px, color: 8 bit.
Splash images seen when the player crosses an island borders are present below:
The association between texture archives and islands are hardcoded. In GTA 3 v1.0 the array is located at 0x005F55C8.
Also an yellow text appears over a texture image saying: WELCOME TO <island name>. The game uses two GXT entries to display it: and one for the island name: , , .
Vice City still have all three files, but only the first two are in use:
The association between texture archives and islands are hardcoded. In Vice City v1.0 the array is located at 0x0068E4BC.
Splash images in San Andreas are leftover from Vice City and not used.
Main article: Texture_archive
These TXD tools can be used to edit the splash textures.
|OpenIV – by GooD-NTS|
|G-Texture – by REspawn|
|Magic.TXD – by DK22Pac and The_GTA|
|TXD Workshop – by JernejL|
|TXD Builder – by steve-m|
|TXD Viewer (PS2 only) – by steve-m|
|G-TXD – by REspawn|
|TxdGen – by The_GTA|
|ViceTXD – by Spooky|
|dffxbox2pc (Xbox only) – by AK-73|
- 044D - loads a splash screen by name
|Grand Theft Auto: Vice City|
|File Formats||.adf • .b • .col • .cfg • .dff • .dat • .gxt • .ide • .ifp • .img/.dir • .ipl • .raw/.sdt • .rep • .set • .scm • .txd|
|Documentation||Audio • Handling • Map Listing • Opcodes • RenderWare • Script Paths • Saves • Sound Effects • Statistics • Vehicles • Wanted levels • Weapons|
|Tools||CLEO • Collision File Editor II • G-Tools • GXT Editor • IMG Tool • Limit Adjuster • KEd (map editor) • Sanny Builder • TXD Workshop • Magic.TXD|
|Tutorials||How to create a mission • How to create a script • Vehicle Mod Installation|
|Grand Theft Auto III|
|File Formats||.b • .col • .cfg • .dff • .dat • .gxt • .ide • .ifp • .img • .ipl • .raw/.sdt • .set • .scm • .txd|
|Documentation||Audio • Handling.cfg • Map Listing • Opcodes • Paths • RenderWare • Saves • Sound Effects • Statistics • Vehicles • Wanted levels • Weapons|
|Tools||CLEO • Collision File Editor II • G-Tools • IMG Tool • Map Editor • Sanny Builder • TXD Workshop • Magic.TXD • Water Editor|
|Tutorials||How to create a mission • How to create a script • How to use Map Editor • Vehicle Mod Installation|