List of Animations (GTA4)

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Here's the complete list of all animation names which are included in 'anim.img' and used by GTA 4 (PC version).

Amb@ | A | B | C | D | E | F | G | I | J | L | M | Miss | Move | P | R | S | T | Veh@ | V

Amb@

[email protected]
  • play_videogame
  • play_pinball
  • use_vendmac


[email protected]
  • street_argue_f_b
  • street_argue_f_a
  • crazy_rant_03
  • crazy_rant_02
  • crazy_rant_01
  • angryman
  • argue_a
  • argue_b


[email protected]
  • m_putwalletaway_pocket
  • m_getoutwallet_pocket
  • m_putwalletaway_chest
  • m_getoutwallet_chest
  • f_enternumbers
  • f_putpurseaway
  • m_enternumbers
  • f_getoutpurse
  • f_insertcard
  • m_insertcard
  • f_takecash
  • m_takecash
  • f_wait
  • m_wait


[email protected]_a_create.wad
  • walk_create


[email protected]_a_hold.wad
  • walk_bag


[email protected]_a_idles.wad
  • walk_bag


[email protected]_b_create.wad
  • walk_create


[email protected]_b_hold.wad
  • walk_bag


[email protected]_b_idles.wad
  • walk_bag


[email protected]
  • wipe_counter
  • clean_glass


[email protected]
  • swing_idle
  • swing


[email protected]_sitting.wad
  • beggar_sit
  • beggar_beg
  • give_obj


[email protected]_standing.wad
  • walk_hassle_money
  • crazy_rant_01
  • take_obj
  • give_obj
  • argue_b


[email protected]_bum_idl.wad
  • scratch
  • groan


[email protected]_dnk_idl.wad
  • sit_idle_b
  • sit_idle_a


[email protected]_dnk_idl_f.wad
  • sit_idle_a


[email protected]_eat_idl.wad
  • sit_idle_a


[email protected]_eat_idl_f.wad
  • sit_idle_a


[email protected]_read_idl.wad
  • turn_page


[email protected]_read_idl_f.wad
  • turn_page


[email protected]_smk_idl.wad
  • sit_idle_b
  • sit_idle_a


[email protected]_smk_idl_f.wad
  • sit_idle_b
  • sit_idle_a


[email protected]_std_idl.wad
  • sit_idle_d
  • sit_idle_c
  • sit_idle_b
  • sit_idle_a


[email protected]_std_idl_f.wad
  • sit_idle_d
  • sit_idle_b
  • sit_idle_c
  • sit_idle_a


[email protected]
  • walk_read


[email protected]_idles.wad
  • idle_a


[email protected]_create.wad
  • stand_create
  • walk_create


[email protected]_destroy.wad
  • destroy_stand
  • destroy_walk


[email protected]_hold.wad
  • hold_stand
  • hold_walk


[email protected]_idle.wad
  • drink_stand
  • drink_walk


[email protected]_idles_a.wad
  • crack_knuckles
  • lookaround_b
  • lookaround_c
  • lookaround_d
  • shake_legs


[email protected]_idles_b.wad
  • lookaround_a


[email protected]
  • brazierb
  • brazierc
  • braziera


[email protected]
  • car_chat_outside_2
  • car_chat_outside
  • close_boot
  • open_boot


[email protected]_d_idles_a.wad
  • idle_b
  • idle_a


[email protected]_d_idles_b.wad
  • idle_c


[email protected]_a.wad
  • stand_rant_b
  • stand_rant_a


[email protected]_b.wad
  • walkcycle_drunk_a


[email protected]_c.wad
  • walkcycle_drunk_b


[email protected]_create.wad
  • create_walk


[email protected]_destroy.wad
  • destroy_stand
  • destroy_walk


[email protected]_hold.wad
  • hold_stand
  • hold_walk


[email protected]_idle.wad
  • eat_stand
  • eat_walk


[email protected]
  • stand_eat_fastfood_2
  • sell_burger_plyr
  • eat_burger_plyr
  • buy_burger_plyr
  • hotdog_vend
  • sell_burger
  • buy_burger
  • hotdog_buy


[email protected]
  • throw_right
  • sax_loop_b
  • sax_loop_a


[email protected]_eat_idles.wad
  • sit_eat


[email protected]_empty_idl.wad
  • sit_b
  • sit_a


[email protected]_empty_idl_f.wad
  • sit_b
  • sit_a


[email protected]_idles.wad
  • sit_drink_b
  • sit_drink


[email protected]_idles_f.wad
  • sit_idle_a


[email protected]_read_idl.wad
  • turn_page


[email protected]_read_idl_f.wad
  • turn_page


[email protected]_smk_create.wad
  • smoke_create


[email protected]_smk_idl_f.wad
  • sit_idle_b
  • sit_idle_a


[email protected]_smoke_idl_a.wad
  • smoke_idle_a


[email protected]_smoke_idl_b.wad
  • smoke_idle_c
  • smoke_idle_b


[email protected]_cell_crte_ds.wad
  • create_cell


[email protected]_cell_crte_ps.wad
  • create_cell


[email protected]_cell_dsty_ds.wad
  • cell_destroy


[email protected]_cell_dsty_ps.wad
  • cell_destroy


[email protected]_cell_idle_ds.wad
  • idle01


[email protected]_cell_idle_ps.wad
  • idle01


[email protected]_low_ps_loops.wad
  • alt_sit_ps_b
  • alt_sit_ps_a


[email protected]_stash.wad
  • boot_withdraw
  • open_boot
  • idle


[email protected]_std_bk_seat.wad
  • sing


[email protected]_std_ds_a.wad
  • change_radio
  • mirror_a
  • dance


[email protected]_std_ds_b.wad
  • scratch_b
  • scratch_a
  • mirror_c
  • mirror_b


[email protected]_std_ds_c.wad
  • scratch_c
  • sing_c
  • sing_a


[email protected]_std_ds_d.wad
  • sing_b


[email protected]_std_ds_trash.wad
  • rubbish_a


[email protected]_std_f_id_ds.wad
  • flee_idle_b
  • flee_idle_a


[email protected]_std_f_id_ps.wad
  • flee_b
  • flee_a


[email protected]_std_ps_b.wad
  • conversation
  • scratch_a


[email protected]_std_ps_c.wad
  • lookaround_d
  • pick_nose
  • bored


[email protected]_std_ps_d.wad
  • stretch_a
  • sing_b


[email protected]_std_ps_e.wad
  • sing


[email protected]_std_ps_loops.wad
  • alt_sit_ps_b
  • alt_sit_ps_a


[email protected]_std_ps_trash.wad
  • rubbish_a


[email protected]_create.wad
  • walk_create


[email protected]_hold.wad
  • walk_hold


[email protected]_idles.wad
  • walk_idle_b
  • walk_idle_c
  • walk_idle_a


[email protected]
  • take_hotdog
  • give_hotdog
  • take_obj
  • give_obj


[email protected]
  • plyr_licenseoutro_ncar
  • plyr_licenseintro_ncar
  • give_money
  • carwash_c


[email protected]_.wad
  • clap


[email protected]_hold.wad
  • hold_coffee


[email protected]_idle_f.wad
  • drink_a


[email protected]_idle_m.wad
  • drink_a


[email protected]
  • stand_lookatsky
  • stand_blowhands
  • pull_up_collar
  • walk_blowhands
  • stand_rubarms
  • walk_rubarms


[email protected]
  • laugh_e


[email protected]_femidl_a.wad
  • loop_a


[email protected]_femidl_b.wad
  • loop_b


[email protected]_femidl_c.wad
  • loop_c


[email protected]_maleidl_a.wad
  • loop_a


[email protected]_maleidl_b.wad
  • loop_b


[email protected]_maleidl_c.wad
  • loop_c


[email protected]_maleidl_d.wad
  • loop_d


[email protected]
  • niko_incar_partial
  • reach_open_door
  • partial_smoke
  • player_kiss
  • car_kiss_ps
  • car_kiss_ds
  • pass_text
  • girl_hug
  • flinch


[email protected]
  • cafe_f_empty_default


[email protected]_create.wad
  • drill_create


[email protected]_idles.wad
  • drill_stand_b
  • drill_stand


amb@drink_bottle.wad
  • bottle_stand
  • bottle_walk


amb@drink_can.wad
  • can_stand
  • can_walk


amb@drink_f_fat.wad
  • drink_bottle_walk
  • drink_can_walk
  • drink_bottle
  • drink_can


amb@drink_fbottle.wad
  • bottle_stand
  • bottle_walk


amb@drink_fcan.wad
  • can_stand
  • can_walk


amb@drugd_idl_a.wad
  • idle_b
  • idle_a


amb@drugd_idl_b.wad
  • idle_c


amb@drugd_sell.wad
  • sell_drugs
  • buy_drugs


amb@drunk.wad
  • dazed_getup_back
  • beggar_sitdown
  • wasted_seated
  • bum_fight
  • lay_down
  • wastedc
  • wastedb
  • wastedd
  • wasteda


amb@eat_chocolate.wad
  • choc_stand
  • choc_walk


amb@eat_fruit.wad
  • eat_stand
  • eat_walk


amb@ffood_server.wad
  • sell_burger_female
  • sell_burger_male
  • eat_burger_plyr
  • buy_burger_plyr


amb@flee.wad
  • stand_into_ball_b
  • stand_into_ball


amb@flee_a.wad
  • run_flee_lookaround_c
  • run_flee_lookaround_b
  • run_tripup


amb@garbage.wad
  • pickuprubbish
  • throwrubbish
  • hangontruck


amb@hang_fat_cl_a.wad
  • stand_idle_a


amb@hang_fat_cl_b.wad
  • stand_idle_e


amb@hang_fat_idls.wad
  • stand_idle_g
  • stand_idle_d


amb@hang_st_i_f_cl_a.wad
  • stand_idle_b


amb@hang_st_i_f_cl_c.wad
  • stand_idle_h
  • stand_idle_j
  • stand_idle_g


amb@hang_str_f_idls.wad
  • stand_idle_k2


amb@hang_str_i_cl_a.wad
  • stand_idle_b2
  • stand_idle_b1
  • stand_idle_b3
  • stand_idle_b


amb@hang_str_i_cl_c.wad
  • stand_idle_h
  • stand_idle_g


amb@hang_str_idls.wad
  • stand_idle_d
  • stand_idle_a


amb@hang_thin_cl.wad
  • idle_b
  • idle_a


amb@hang_thin_idls.wad
  • idle_d1
  • idle_d2
  • idle_d3
  • idle_b
  • idle_a
  • idle_d
  • idle_c


amb@homeless_a.wad
  • walkcycle_ground
  • walk_lookaround
  • stand_blowhands


amb@homeless_b.wad
  • stand_stretchneck
  • stand_look_ground


amb@hooker.wad
  • idle_b
  • idle_c
  • idle_a


amb@hooker_fat.wad
  • idle_b
  • idle_c
  • idle_a


amb@hospital_idles_a.wad
  • cough


amb@hospital_idles_b.wad
  • stomach
  • sneeze


amb@hot.wad
  • sweaty_stand
  • sweaty_walk
  • sun_shield
  • fan_stand
  • fan_walk


amb@hotdog_destroy.wad
  • destroy_stand


amb@hotdog_destroy_f.wad
  • destroy_stand
  • destroy_walk


amb@hotdog_hold.wad
  • hold_stand_f
  • hold_walk_f
  • hold_stand
  • hold_walk


amb@hotdog_idle.wad
  • eat_stand
  • eat_walk


amb@hotdog_idle_f.wad
  • eat_stand
  • eat_walk


amb@hotdogcart.wad
  • stvendor_custmr_pay
  • sell_hotdog_plyr
  • eat_hotdog_plyr
  • buy_hotdog_plyr
  • stvendor_pay
  • sell_hotdog
  • buy_hotdog
  • eat_hotdog


amb@hurry_head.wad
  • walk_a
  • walk_b


amb@hurry_walk.wad
  • walk_c
  • walk_a


amb@ice_vendor.wad
  • stand_eat_fastfood_2
  • stvendor_custmr_pay
  • idle_stvendor
  • walk_destroy
  • stvendor_pay
  • take_obj
  • give_obj
  • walk_eat


amb@icecream_default.wad
  • stand_hold


amb@icecream_destroy.wad
  • walk_destroy


amb@icecream_idles.wad
  • stand_eat
  • walk_eat


amb@injured_front.wad
  • idle01


amb@injured_side.wad
  • idle01


amb@inquisitive.wad
  • shock_c
  • shock_d
  • shock_b
  • shock_e
  • shock_a


amb@int_cafe_idles.wad
  • sit_idle_b
  • sit_idle_c
  • sit_idle_a


amb@kiosk.wad
  • customer_juice
  • customer_paper
  • customer_cigs
  • player_drink
  • vendor_juice
  • vendor_paper
  • vendor_cigs


amb@lean_balc_cre.wad
  • smoke_create


amb@lean_balc_i_a.wad
  • crack_knuckles
  • lookaround_a


amb@lean_balc_i_b.wad
  • lookaround_b


amb@lean_balc_i_b_f.wad
  • smoke_b
  • smoke


amb@lean_balc_idl_b.wad
  • smoke_b
  • smoke


amb@lean_idl_b.wad
  • look_at_watch
  • scratch_head


amb@lean_idles.wad
  • lean_idle_a


amb@lean_phone_idles.wad
  • lean_phone


amb@lean_smoke_idles.wad
  • lean_stand


amb@look_dead_ped.wad
  • shakes_head_b
  • shakes_head


amb@mag_vendor.wad
  • take_obj
  • give_obj


amb@misc.wad
  • lost


amb@mission_end.wad
  • partial_wave_a


amb@music_create.wad
  • walk_start_mp3


amb@music_destroy.wad
  • walk_put_mp3_away


amb@music_hold.wad
  • walk_hold_mp3


amb@music_idles.wad
  • walk_hold_mp3_idle


amb@newspaper_create.wad
  • create_walk


amb@newspaper_destry.wad
  • walk_destroy


amb@newspaper_hold.wad
  • walk_hold


amb@newspaper_idles.wad
  • walk_read


amb@newspaper_vend.wad
  • get_paper


amb@nightclub_ext.wad
  • bouncer_a_refuse_entry
  • bouncer_b_welcome
  • bouncer_a_checkid
  • street_argue_f_b
  • clubber_id_check
  • street_argue_f_a
  • clubber_frisked
  • bouncer_a_frisk
  • street_chat_f_a
  • street_chat_f_b
  • smoke_stub_out
  • smoke_light_up
  • street_argue_a
  • street_argue_b
  • smoke_stand_a
  • street_chat_b
  • smoke_stand_b
  • street_chat_a
  • wasteda


amb@nutcart.wad
  • stvendor_custmr_pay
  • sell_nuts_plyr
  • buy_nuts_plyr
  • eat_nuts_plyr
  • stvendor_pay
  • sell_nuts
  • eat_walk
  • buy_nuts


amb@nuts_create.wad
  • create_walk


amb@nuts_destroy.wad
  • destroy_stand
  • destroy_walk


amb@nuts_hold.wad
  • hold_stand
  • hold_walk


amb@nuts_idle.wad
  • eat_stand
  • eat_walk


amb@park_taichi_a.wad
  • taichi01


amb@park_taichi_b.wad
  • taichi02


amb@payphone.wad
  • pick_up_phone
  • cellphone_in
  • duck_cower
  • angryman


amb@payphone_create.wad
  • stand_create


amb@payphone_idl_a.wad
  • idle_a
  • idle_b


amb@payphone_idl_b.wad
  • idle_d
  • idle_e
  • idle_c


amb@phone_f.wad
  • walk_quick_call
  • idle_quick_call
  • stand_text
  • walk_text


amb@phone_m_a.wad
  • idle_quick_call
  • stand_text


amb@phone_m_b.wad
  • walk_quick_call
  • walk_text


amb@pimps_pros.wad
  • street_argue_f_a


amb@plank_create.wad
  • stand_create


amb@plank_hold.wad
  • stand_carry


amb@postman_idles.wad
  • search_letterbox
  • sort_letters


amb@preach_idl_a.wad
  • idle_b
  • idle_a


amb@preach_idl_b.wad
  • idle_c
  • idle_d


amb@preen.wad
  • comb_hair


amb@preen_bsness.wad
  • brushoff_suit_stand


amb@rain_newspaper.wad
  • hold_above_head


amb@rain_newspaper_b.wad
  • hold_above_head


amb@rake_create.wad
  • rake_create


amb@rake_f_create.wad
  • rake_create


amb@rake_f_idles.wad
  • stand_idle_b
  • stand_idle_c
  • stand_idle_a


amb@rake_f_walk.wad
  • walk_rake


amb@rake_hold.wad
  • walk_rake


amb@rake_idles.wad
  • stand_idle_b
  • stand_idle_c
  • stand_idle_a


amb@rake_walk.wad
  • walk_rake


amb@roadcross.wad
  • wait_at_kerb


amb@roadcross_head.wad
  • walk_lookaround_a
  • walk_lookaround_b
  • lookaround_b
  • lookaround_a


amb@roadcross_rain.wad
  • walk_across_road
  • run_across_road
  • wait_at_kerb


amb@roadcross_rain_b.wad
  • walk_across_road_b


amb@rubbish.wad
  • throw_right


amb@savegame.wad
  • upset_get_out_bed_l
  • angry_get_out_bed_l
  • upset_in_bed_idle
  • get_out_bed_l
  • get_out_bed_r
  • lie_on_bed_l
  • lie_on_bed_r


amb@security_idles_a.wad
  • idle_answer_radio_a
  • idle_answer_radio_b


amb@security_idles_b.wad
  • walk_answer_radio_a
  • idle_hear_noise
  • idle_blow_hands
  • walk


amb@security_idles_c.wad
  • idle_lookaround_b
  • idle_lookaround_a
  • idle_stretch_a


amb@security_idles_d.wad
  • walk_answer_radio_b
  • idle_play_with_belt


amb@service_idles_a.wad
  • kick
  • hit


amb@service_idles_b.wad
  • scratch_head
  • work_a


amb@shock.wad
  • shock_e
  • shock_d
  • shock_c
  • shock_a
  • shock_f
  • shock_b


amb@shock_events.wad
  • head_down_look_straight
  • look_over_shoulder
  • point_nervously
  • look_shocked


amb@shoes_a.wad
  • stand_in_crap
  • look_at_shoes
  • brush_shoe


amb@shoes_b.wad
  • walk_tie_shoe
  • tie_shoe


amb@shop_int.wad
  • m_putwalletaway_pocket
  • m_getoutwallet_pocket
  • m_insertcard
  • f_insertcard
  • m_takecash
  • f_wait
  • m_wait


amb@sledge_create.wad
  • stand_create


amb@sledge_idles.wad
  • swing_stand
  • wipe_stand
  • rest_stand


amb@smk_scn_create.wad
  • stand_create
  • walk_create


amb@smk_scn_create_f.wad
  • stand_create
  • walk_create


amb@smk_scn_dest_f.wad
  • walk_destroy


amb@smk_scn_destroy.wad
  • walk_destroy


amb@smk_scn_idles.wad
  • stand_smoke
  • walk_smoke


amb@smk_scn_idles_f.wad
  • stand_smoke
  • walk_smoke


amb@smoking.wad
  • stand_smoke
  • walk_smoke


amb@smoking_create.wad
  • stand_create
  • walk_create


amb@smoking_create_f.wad
  • stand_create
  • walk_create


amb@smoking_dest_f.wad
  • walk_destroy


amb@smoking_destroy.wad
  • walk_destroy


amb@smoking_f.wad
  • stand_smoke
  • walk_smoke


amb@smoking_idles.wad
  • stand_smoke
  • walk_smoke


amb@smoking_idles_f.wad
  • stand_smoke
  • walk_smoke


amb@smoking_spliff.wad
  • partial_smoke_car
  • partial_smoke
  • create_spliff


amb@spade_idles.wad
  • dig_rest_stand
  • dig_stand


amb@sprunk_ped.wad
  • buy_drink


amb@sprunk_plyr.wad
  • partial_drink
  • buy_drink


amb@standing_female.wad
  • look_at_nails
  • look_at_watch
  • look_around


amb@standing_male.wad
  • look_at_watch
  • look_around
  • crick_neck


amb@standing_vendor.wad
  • idle_b
  • idle_c
  • idle_a


amb@step_idl_a.wad
  • sit_idle_b
  • sit_idle_a


amb@step_idl_b.wad
  • sit_idle_d
  • sit_idle_c


amb@step_idles.wad
  • sit_idle_a


amb@step_idles_b.wad
  • idle_c
  • idle_d
  • idle_a


amb@stoop_argue.wad
  • sit_loop
  • sit_down
  • argue_b
  • argue_a


amb@stop_create.wad
  • stand_create


amb@stop_idles.wad
  • stand_idle_b
  • stand_idle_a


amb@strip_chr_idls_a.wad
  • clap_hands_b
  • clap_hands


amb@strip_chr_idls_b.wad
  • wave_over


amb@strip_rail_idl.wad
  • lean_rail_d
  • lean_rail_e
  • lean_rail_c
  • lean_rail_a
  • lean_rail_b


amb@strip_stool_i_a.wad
  • clap_hands_b
  • clap_hands


amb@strip_stool_i_b.wad
  • wave_over


amb@super_create.wad
  • stand_create


amb@super_idles_a.wad
  • stand_idle_a


amb@super_idles_b.wad
  • stand_idle_c
  • stand_idle_b


amb@super_part.wad
  • hold


amb@sweep_create.wad
  • walk_create


amb@sweep_ffood_i_f.wad
  • sweep_idle_b
  • sweep_idle_a


amb@sweep_ffood_idl.wad
  • sweep_idle_b
  • sweep_idle_a


amb@sweep_hold.wad
  • walk_hold


amb@sweep_idles.wad
  • sweep_walkcycle
  • sweep_stand_b
  • sweep_stand


amb@taxi.wad
  • taxi_driver_meter_press
  • taxi_driver_chat_out
  • taxi_driver_chat_in
  • taxi_driver_chat


amb@taxi_hail_f.wad
  • hail_right
  • hail_left


amb@taxi_hail_m.wad
  • hail_right
  • hail_left


amb@taxi_wait_i_f_a.wad
  • failed_hail_b
  • failed_hail_a


amb@taxi_wait_i_f_b.wad
  • look_around
  • look_watch
  • lean_look
  • tiptoe


amb@taxi_wait_i_m_a.wad
  • failed_hail_b
  • failed_hail


amb@taxi_wait_i_m_b.wad
  • failed_hail_c
  • look_around
  • lean_look


amb@taxi_wait_i_m_c.wad
  • look_watch
  • tiptoe


amb@telegraph_idles.wad
  • look_down_b
  • look_down
  • hammer


amb@telescope_idl_f.wad
  • stand_money
  • stand_point
  • stand_focus


amb@telescope_idles.wad
  • stand_focus
  • stand_point
  • stand_money


amb@telescope_player.wad
  • look_intro


amb@tollbooth.wad
  • toss_money_chopper
  • toss_money_freeway
  • toss_money_scooter
  • indicate_left_a
  • toss_money_dirt
  • indicate_left_b
  • toss_money_spt
  • give_money
  • idle


amb@tourist_camera.wad
  • take_pictures


amb@tourist_create.wad
  • stand_create


amb@tourist_f.wad
  • take_pictures
  • lookaround
  • lost


amb@tourist_hold.wad
  • hold_camera_m
  • hold_camera_f


amb@tourist_idles_a.wad
  • lookaround
  • lost


amb@tourist_idles_b.wad
  • take_pictures
  • walk


amb@tripup.wad
  • trip_up


amb@umbrella_close.wad
  • stand_close
  • walk_close


amb@umbrella_f_fat.wad
  • umbrella_check_for_rain
  • umbrella_idle_hold_walk
  • umbrella_idle_hold
  • umbrella_close
  • umbrella_open


amb@umbrella_hold.wad
  • stand_hold
  • walk_hold


amb@umbrella_idl_a.wad
  • walk_check_rain
  • walk_collar


amb@umbrella_idl_b.wad
  • walk_lookaround
  • wind_struggle


amb@umbrella_open_a.wad
  • stand_lookatsky
  • run_for_cover
  • stand_open


amb@umbrella_open_b.wad
  • walk_collar_up
  • walk_open


amb@vendor.wad
  • idle_stvendor_scratch
  • stand_eat_fastfood_2
  • stvendor_custmr_pay
  • vendor_recieve
  • idle_stvendor
  • stvendor_pay
  • hotdog_vend
  • vendor_give
  • eat_hotdog
  • hotdog_buy
  • give_obj
  • take_obj
  • eat_walk


amb@wall_idles.wad
  • sit_idle_d
  • sit_idle_c
  • sit_idle_b
  • sit_idle_a


amb@wall_idles_f.wad
  • sit_idle_b
  • sit_idle_c
  • sit_idle_a


amb@wall_read_idl.wad
  • turn_page


amb@wall_read_idl_f.wad
  • turn_page


amb@wallet.wad
  • stand_check_wallet


amb@wasted_a.wad
  • idle_a


amb@wasted_b.wad
  • idle_a


amb@watch_melee.wad
  • cheer_on_fight_b
  • cheer_on_fight_a
  • cheer_on_fight_c
  • cheer_on_fight_d
  • cheer_on_fight_e


amb@wcan_create.wad
  • can_create


amb@wcan_idles.wad
  • stand_idle_b
  • stand_idle_a


amb@wcan_part.wad
  • hold_can


amb@winclean_idl.wad
  • clean_b
  • clean_c
  • clean_a


amb@winshop_idles.wad
  • stand_idle_b
  • stand_idle_c
  • stand_idle_a


amb@yawn.wad
  • yawn
Top

A

amb_sit_chair_f.wad
  • sit_down_idle_01
  • sit_down_front
  • get_up_front
  • sit_down_r
  • flee_front
  • sit_down_l
  • get_up_r
  • get_up_l
  • flee_l
  • flee_r
  • cower


amb_sit_chair_m.wad
  • sit_down_front_b


amb_sit_couch_f.wad
  • sit_down_front_b
  • sit_down_idle_01
  • sit_down_front
  • get_up_front
  • flee_front
  • cower


amb_sit_couch_m.wad
  • sit_down_front_b
  • sit_down_idle_01
  • sit_down_front
  • get_up_front
  • flee_front
  • cower


amb_sit_step_m.wad
  • sit_down_front_b
  • sit_down_idle_01
  • sit_down_front
  • get_up_front
  • flee_front


amb_sit_stool_f.wad
  • sit_down_idle_01
  • sit_down_l
  • sit_down_r
  • get_up_r
  • get_up_l
  • flee_r
  • flee_l
  • cower


amb_sit_stool_m.wad
  • sit_down_idle_01
  • sit_down_r
  • sit_down_l
  • get_up_l
  • get_up_r
  • flee_l
  • flee_r
  • cower


amb_sit_wall_m.wad
  • sit_down_idle_01
  • sit_down_front
  • get_up_front
  • flee_front


arrest.wad
  • cop_std_arrest_in
  • cop_std_arrest


audio.wad
  • walk


audio_motionbuilder.wad
  • walk


audio_voiceomatic.wad
  • walk


avoids.wad
  • avoid_rf
  • avoid_lf
  • avoid_rb
  • avoid_bl
  • avoid_fl
  • avoid_lb
  • avoid_br
Top

B

busted.wad
  • idle_2_hands_up
  • busted_on_bike
Top

C

car_bomb.wad
  • car_set_bomb


car_boot.wad
  • close_boot
  • open_boot


cellphone.wad
  • cell_text_to_ear
  • cellphone_talk
  • cellphone_text
  • cellphone_out
  • cellphone_in


climb_std.wad
  • vault_start_standing


clothing.wad
  • hat_russian_put_on_r


config_screen.wad
  • handgun_unholdster_f


config_screen_f.wad
  • unarmed_loop
  • rifle_loop
  • hgun_loop
  • rifle_out
  • hgun_out
  • rifle_in
  • hgun_in


config_screen_m.wad
  • unarmed_loop
  • rifle_loop
  • hgun_loop
  • rifle_out
  • hgun_out
  • rifle_in
  • hgun_in


cop.wad
  • idle_guard_m_scratch


cop_search_idles.wad
  • idle_check_under_vehicle
  • walk_answer_radio_b
  • walk_answer_radio_a
  • idle_answer_radio_a
  • idle_wave_over_cops
  • idle_answer_radio_b
  • idle_check_ground
  • idle_lookaround
  • idle_hear_noise
  • idle_point


cop_wander_idles.wad
  • idle_play_with_belt


cop_wander_idles_fat.wad
  • idle_play_with_belt


cop_wander_radio.wad
  • walk_answer_radio_b
  • walk_answer_radio_a
  • idle_answer_radio_b
  • idle_answer_radio_a


cop_wander_radio_fat.wad
  • walk_answer_radio_b
  • walk_answer_radio_a
  • idle_answer_radio_b
  • idle_answer_radio_a


cover_dive.wad
  • high_r_pistol_short


cover_l_high_centre.wad
  • unarmed_flip_180
  • pistol_flip_180
  • rifle_flip_180
  • unarmed_idle
  • pistol_cower
  • rifle_cower
  • pistol_idle
  • rifle_idle


cover_l_high_corner.wad
  • shotgun_blindfire


cover_l_low_centre.wad
  • shotgun_blindfire


cover_l_low_corner.wad
  • shotgun_blindfire


cover_r_high_centre.wad
  • unarmed_flip_180
  • pistol_flip_180
  • rifle_flip_180
  • unarmed_idle
  • pistol_cower
  • rifle_cower
  • pistol_idle
  • rifle_idle


cover_r_high_corner.wad
  • rifle_blindfire
  • pistol_flip_180
  • rifle_flip_180
  • ak47_blindfire
  • lowerhalf_fire
  • uzi_blindfire
  • throw_molotov
  • unarmed_peek
  • unarmed_idle
  • pistol_cower
  • pistol_idle
  • pistol_peek
  • rifle_cower
  • rifle_peek
  • rifle_idle


cover_r_low_centre.wad
  • shotgun_blindfire


cover_r_low_corner.wad
  • shotgun_blindfire


dam_ad.wad
  • right
  • left
Top

D

dam_ko.wad
  • ko_collapse
  • ko_right
  • ko_front
  • ko_left
  • ko_back
  • drown


dam_rec_civi.wad
  • floor_front
  • floor_back


dam_rec_player.wad
  • arm_left_upper_front


defend@gen_1h.wad
  • idle_play_with_belt


defend@gen_2h.wad
  • walk_lookaround
  • idle_lookaround
  • idle_weapondown
  • idle_shakelegs
  • idle_lookback
  • idle_checkgun
  • idle_shoulder
  • idle_lookleft
  • idle_stretch


doors.wad
  • plyr_shldropen
  • door_knock
Top

E

ev_dives.wad
  • plyr_roll_right
  • plyr_roll_left
  • avoid_lf
  • avoid_fr
  • avoid_fl
  • avoid_bl
  • avoid_rf
  • avoid_br
  • avoid_lb
  • avoid_rb
Top

F

facials@f_hi.wad
  • angry_a


facials@f_lo.wad
  • gest_surprised_outro
  • gest_surprised_intro
  • gest_surprised_loop
  • gest_angry_outro
  • gest_think_outro
  • gest_angry_intro
  • gest_normal_loop
  • lj_create_spliff
  • gest_think_intro
  • gest_think_loop
  • gest_angry_loop
  • lj_smoke_spliff
  • mood_injured
  • music_listen
  • abe_angry_b
  • mood_normal
  • mood_scared
  • lookaround
  • mood_angry
  • look_right
  • look_down
  • look_left
  • skinning
  • keystart
  • look_up
  • angry_a
  • shocked
  • gun_aim
  • angry_b
  • pain_c
  • dead_a
  • pain_b
  • pain_a
  • dead_b


facials@m_hi.wad
  • gest_surprised_intro


facials@m_lo.wad
  • gest_surprised_outro
  • gest_surprised_intro
  • gest_surprised_loop
  • gest_angry_intro
  • gest_angry_outro
  • gest_normal_loop
  • gest_think_intro
  • lj_create_spliff
  • gest_think_outro
  • gest_angry_loop
  • gest_think_loop
  • lj_smoke_spliff
  • music_listen
  • mood_injured
  • mood_normal
  • mood_scared
  • mood_angry
  • lookaround
  • look_right
  • look_down
  • look_left
  • keystart
  • skinning
  • look_up
  • gun_aim
  • angry_b
  • angry_a
  • shocked
  • dead_a
  • dead_b
  • pain_a
  • pain_b
  • pain_c


food.wad
  • stand_eat_fastfood_2
  • sit_eat_diner_outro
  • sit_eat_diner_intro
  • sit_eat_diner_loop
  • stand_eat_food_obj
  • serve_fastfood_obj
  • stand_eat_fastfood
  • sit_diner_intro
  • sit_diner_outro
  • sit_diner_loop
  • waitress_stand
  • serve_fastfood
  • player_pay
Top

G

gestures@car.wad
  • you_will_love


gestures@car_f.wad
  • get_this_straight


gestures@female.wad
  • never_on_your_life


gestures@m_seated.wad
  • indicate_listener
  • fold_arms_oh_yeah
  • u_thin_i'm_stupid
  • bring_it_to_me
  • im_telling_you
  • yeah_i_got_it
  • how_could_you
  • this_and_that
  • unbelievable
  • let_me_think
  • we_can_do_it
  • u_understand
  • bring_it_on
  • youre_right
  • raise_hands
  • dont_hit_me
  • are_you_in
  • absolutely
  • i_cant_say
  • no_chance
  • dont_know
  • i_give_up
  • i_said_no
  • disbelief
  • forget_it
  • come_here
  • i_couldnt
  • u_serious
  • how_much
  • that_way
  • whatever
  • easy_now
  • negative
  • exactly
  • goddamn
  • despair
  • you_dig
  • come_on
  • anger_a
  • but_why
  • amazing
  • oh_shit
  • go_away
  • its_ok
  • not_me
  • please
  • enough
  • nod_no
  • i_will
  • shock
  • agree
  • do_it


gestures@male.wad
  • you_will_love


gestures@mp_female.wad
  • finger
  • salute
  • wave
  • rock


gestures@mp_male.wad
  • finger
  • salute
  • wave
  • rock


gestures@niko.wad
  • you_will_love


get_up.wad
  • get_up_normal
  • get_up_slow
  • get_up_fast


get_up_back.wad
  • get_up_normal
  • get_up_slow
  • get_up_fast


gun@aim_idles.wad
  • handgun


gun@ak47.wad
  • unholster_crouch
  • wall_block_idle
  • discard_crouch
  • holster_crouch
  • holster_2_aim
  • reload_crouch
  • aim_2_holster
  • melee_crouch
  • fire_crouch
  • unholster
  • fire_down
  • fire_up
  • discard
  • holster
  • p_load
  • reload
  • dbfire
  • melee


gun@baretta.wad
  • unholster_crouch


gun@cops.wad
  • swat_rifle_crouch
  • pistol_partial_b
  • pistol_partial_a
  • swat_rifle


gun@deagle.wad
  • wall_block_idle
  • holster_crouch
  • discard_crouch
  • reload_crouch
  • holster_2_aim
  • melee_crouch
  • fire_crouch
  • unholster
  • dbfire_l
  • holster
  • discard
  • dbfire
  • reload
  • melee


gun@handgun.wad
  • unholster_crouch


gun@mp5k.wad
  • unholster_crouch


gun@partials.wad
  • swat_rifle_crouch
  • swat_rifle
  • shotgun_a
  • shotgun_b
  • rocket_a
  • rocket_b
  • rifle_b
  • rifle_a
  • shotgun


gun@rifle.wad
  • unholster_crouch
  • fire_crouch_alt
  • wall_block_idle
  • discard_crouch
  • holster_crouch
  • aim_2_holster
  • reload_crouch
  • holster_2_aim
  • melee_crouch
  • fire_crouch
  • unholster
  • fire_alt
  • holster
  • discard
  • reload
  • dbfire
  • p_load
  • melee


gun@rocket.wad
  • unholster_crouch


gun@shotgun.wad
  • wall_block_idle
  • discard_crouch
  • holster_crouch
  • holster_2_aim
  • reload_crouch
  • melee_crouch
  • fire_crouch
  • unholster
  • holster
  • discard
  • reload
  • melee


gun@uzi.wad
  • discard_crouch
  • holster_2_aim
  • reload_crouch


gunlocker.wad
  • open_door
Top

I

injured.wad
  • inj_default_to_rside
  • inj_default_to_back
  • inj_rside_idle
  • inj_back_idle
Top

J

jump_rifle.wad
  • jump_land_squat


jump_std.wad
  • jump_land_squat
  • jump_land_roll
  • jump_takeoff_l
  • jump_takeoff_r
  • jump_on_spot
  • jump_inair_r
  • jump_inair_l
  • jump_land_r
  • jump_land_l
Top

L

lift_box.wad
  • crry_prtial
  • liftup
  • putdwn
Top

M

medic.wad
  • medic_cpr_loop
  • medic_cpr_out
  • medic_cpr_in


melee_baseball_core.wad
  • low_kick_recoil


melee_baseball_extra.wad
  • hit_low_kick_long


melee_counters.wad
  • hit_counter_right_3
  • hit_counter_left_3
  • hit_counter_back_2
  • hit_counter_back_3
  • hit_counter_left_2
  • hit_counter_right
  • disarmed_knife_r
  • hit_counter_left
  • disarmed_knife_b
  • hit_counter_back
  • disarmed_knife_l
  • counter_right_3
  • counter_right_2
  • counter_back_3
  • disarm_knife_r
  • counter_left_3
  • disarm_knife_l
  • counter_left_2
  • disarm_knife_b
  • counter_back_2
  • counter_right
  • disarmed_bat
  • counter_back
  • counter_left
  • dodge_back
  • disarm_bat
  • dodge_l
  • dodge_r


melee_gang_unarmed.wad
  • low_kick_nuts_recoil


melee_gun.wad
  • melee_ak_crouch
  • melee_crouch
  • hold_pistol
  • melee_ak
  • melee


melee_hits_common.wad
  • dam_block_right
  • hit_hook_l_long
  • dam_block_front
  • hit_hook_r_long
  • hit_back_upper
  • dam_block_left
  • hit_uppercut_r
  • hit_back_lower
  • hit_uppercut_l
  • hit_lowblow_r
  • hit_lowblow_l
  • hit_headbutt
  • hit_elbow_r
  • hit_elbow_l
  • hit_hook_l
  • hit_hook_r
  • shoved_r
  • shoved_b
  • shoved_f
  • shoved_l
  • hit_knee


melee_holsters.wad
  • holster_crouch
  • unholster
  • holster


melee_knife_core.wad
  • med_swipe_start_b


melee_knife_extra.wad
  • hit_med_swipe_link_b


melee_ped_unarmed.wad
  • hook_l_long_recoil


melee_player_ground.wad
  • ground_attack_d_recoil
  • ground_attack_c_recoil
  • ground_attack_b
  • ground_attack_d
  • ground_attack_c


melee_player_unarmed.wad
  • hook_l_long_recoil


melee_unarmed_base.wad
  • partial_punch_r


mini_bowling.wad
  • shot


mini_golf.wad
  • putt


mini_pool.wad
  • f_short_shot_start
Top

Miss

missambtv.wad
  • sit_loop
  • sit_down


missbadman_1.wad
  • mcivi_flagtaxi_in
  • street_chat_b
  • argue_b


missbankjob.wad
  • idle_hot_wipe_face


missbdb_2.wad
  • bomb_unarmed
  • press_button
  • pull_lever
  • open_door


missbell2.wad
  • van_close_doors
  • street_chat_a
  • street_chat_b
  • gbge_smoke


missbell4.wad
  • panic_screamturn_f


missbell6.wad
  • open_garage_door
  • garage_door_prop
  • open_van_doors
  • load_moneybags
  • open_van_door
  • boot_withdraw
  • plead_idle


missbernie1.wad
  • attacker_beatthenrun
  • crossarmnlookaway
  • inj_rside_idle
  • attacker_wait
  • default_idle
  • victim_hit
  • warmup


missbernie2.wad
  • bernie_waiting


missbernie3.wad
  • take_cover_bernie
  • take_cover_niko
  • point


missbrian_1.wad
  • mcivi_flagtaxi_in
  • friendly_idle
  • brian
  • niko


missbrian_2.wad
  • cantstandstill_idle
  • mcivi_flagtaxi_in
  • recieve_package
  • nim*plyr_sit_down
  • street_chat_b
  • hand_package
  • nim*drugs_deal
  • give_obj
  • take_obj
  • argue_b


missbrian_3.wad
  • mcivi_flagtaxi_in


missbrian_a.wad
  • niko_recieve_phone
  • mcivi_flagtaxi_in
  • roman_give_phone
  • street_chat_b
  • drugs_deal
  • argue_a
  • argue_b
  • what_a


missbrucie1.wad
  • climb_out_window
  • piss_interupted
  • plyr_shldropen
  • door_knock


missbrucie2.wad
  • mechanic_look_at_car
  • look_left_car_intro
  • look_left_car_loop
  • car_look_r


missbrucie3.wad
  • niko_tell_me_about_it


missbrucie4.wad
  • niko_incar_partial


misscabaret.wad
  • sit_down_idle_01
  • idle_stretch_a
  • wipe_counter
  • clean_glass
  • sit_idle_b
  • sit_idle_a
  • pull_pint
  • use_optic


misscar_sex.wad
  • m_handjob_intro_low


misscherise.wad
  • stand_smoke
  • female_ilde


misscia2.wad
  • car_chat_outside
  • gbge_smoke
  • car_chat
  • plead


misscia3.wad
  • smoke_stub_out
  • street_chat_b
  • street_chat_a
  • smoke_stand_a


misscia4.wad
  • heli_reload
  • heli_enter
  • heli_idle
  • heli_fire
  • heli_exit


misscopbootsearch.wad
  • car_chat_outside_2
  • car_chat_outside
  • close_boot


missderrick2.wad
  • pass_text


missderrick3.wad
  • idle_answer_radio_a


missdrug_fact.wad
  • stash


missdwayne1.wad
  • player_execute
  • cherise_avoid
  • scared_female
  • nervous_idle
  • player_kiss
  • girl_hug2
  • niko_jump
  • guy_hug2
  • avoid_br
  • girl_hug
  • victim
  • plead


missdwayne2.wad
  • play_videogame
  • crowd_chant_f
  • play_pinball
  • use_vendmac
  • drop_knees
  • plead_idle


missdwayne3.wad
  • lean_balcony_a


misseddie1.wad
  • throw_object
  • eddie_idle
  • bag_idle
  • bag_run


misseddie2.wad
  • getup_back_fast
  • eddie_idle


misselizabeta1.wad
  • packie_struggle_intro2
  • nim*packie_struggle_outro2
  • nim*perp_struggle_loop
  • get_outa_here_a
  • smoke_light_up
  • smoke_stub_out
  • smoke_stand_a
  • smoke_stand_b
  • street_chat_a
  • door_knock
  • jam_intro
  • sit_drive
  • friendly
  • angryman
  • keystart
  • jam_loop
  • thankyou
  • annoyed
  • abuse
  • angry


misselizabeta2.wad
  • dont_know_d


misselizabeta3.wad
  • idle_guard_m_clnshoe


misselizabeta4.wad
  • close_boot
  • arm_bounce
  • deadped_b
  • deadped_a


missemergencycall.wad
  • player_health_recieve
  • idle_answer_radio_a
  • medic_health_inject
  • idle_lookaround_b
  • idle_adjust_hat


missfaustin1.wad
  • van_pullover_plyr
  • van_pullover_npc
  • van_open_doors


missfaustin2.wad
  • cower_idle
  • drop_knees
  • point_fwd
  • nod_yes_a
  • take_obj
  • give_obj


missfaustin3.wad
  • climb_trainplatform
  • smoke_light_up
  • point_fwd
  • argue_a
  • 180l_a
  • 180l_b
  • 90l_b
  • abuse
  • 90l_a


missfaustin4.wad
  • smoke_stub_out
  • smoke_light_up
  • smoke_stand_b
  • smoke_stand_a
  • are_you_crazy


missfaustin5.wad
  • dive_from_explosion
  • getup_back_fast
  • argue_b
  • argue_a


missfaustin6.wad
  • player_execute
  • smoke_stand_a
  • cocky_plead
  • argue_a
  • victim
  • plead


missfaustin7.wad
  • waitress_stand
  • sit_diner_loop


missfaustin8.wad
  • carsmoke_passenger
  • crchsignal_gofwd
  • partial_wave_d
  • run_away_b
  • run_away_a


missfinale1a.wad
  • niko_incar_partial
  • escapedownstairs
  • searchped_loop
  • plyr_shldropen
  • escaperun


missfinale1b.wad
  • player_execute
  • street_chat_b
  • street_chat_a
  • gbge_smoke
  • pull_lever
  • victim
  • plead


missfinale2a.wad
  • plyr_carexit_intro


missfinale2b.wad
  • hostage_execution
  • perp_execution
  • hostage_idle
  • perp_idle


missfinale2d.wad
  • kick_inside_heli
  • kicked_from_heli
  • jump_on_heli_alt
  • land_on_heli
  • jump_on_heli
  • hang_on_heli
  • heli_idle
  • heli_fire
  • panic_b
  • panic_a


missfinale2p.wad
  • bike2heli_climb1success
  • bike2heli_climb2success
  • bike2heli_climb2
  • bike2heli_climb1
  • bike2heli_idle1
  • bike2heli_idle2
  • bike2heli
  • leg_swing


missfinale2p_boat.wad
  • boat2heli_p4
  • boat2heli_p3
  • boat2heli_p2
  • boat2heli_p1


missfrancis1.wad
  • scared_lookaround
  • handover_francis
  • look_shoulder_l
  • look_shoulder_r
  • cellphone_out
  • handover_niko
  • search_phone
  • cellphone_in


missfrancis2.wad
  • walk_in_to_lawyer
  • shakehands_lawyer
  • holdtray_partial
  • fall_from_window
  • indicate_right_b
  • tie_adjust_stand
  • drop_tray_scream
  • shakehands_niko
  • seated_read_doc
  • shakehands_plyr
  • plyr_seat_idle
  • plyr_dont_know
  • indicate_right
  • shakehands_ped
  • cellphone_talk
  • examine
  • holdtray_walk
  • see_gun_cower
  • plyr_sit_loop
  • press_button
  • push_trolley
  • examine
  • front_outro
  • plyr_sit_up
  • front_intro
  • niko_seated
  • m_takecash
  • press_coms
  • cower_idle
  • plyr_agree
  • front_loop
  • plyr_what
  • nod_yes_a
  • plyr_nod
  • take_obj
  • give_obj
  • sit_loop
  • argue_b
  • plyr_me


missfrancis3.wad
  • plead_stand_lower
  • plead_turn_lower
  • plead_upperbody
  • player_execute
  • street_chat_a
  • smoke_stand_a
  • stairs_chat_b
  • smoke_stand_b
  • point_fwd
  • no_way_c
  • sstop_l
  • sstop_r
  • turn_r
  • sprint
  • turn_l
  • victim
  • abuse
  • plead


missfrancis4.wad
  • plyr_bedlie_loop_rhs
  • plyr_sit_2_lie_rhs
  • plyr_bedsit_in_rhs
  • spooked_2nd_half
  • spooked_outside
  • lie_on_bed_loop
  • phone_paranoid
  • phone_put_down
  • slumped_couch
  • get_out_bed_r
  • lie_on_bed_r
  • phone_pickup
  • phone_loop
  • spooked
  • hit_tv


missfrancis5.wad
  • kneel_dead_brotherv2


missfrancis6.wad
  • packie_lookabout
  • nim*funeral_female1
  • funeral_female2
  • niko_lookabout
  • funeral_male2
  • funeral_male1
  • dead_coffin


missgambetti1.wad
  • reload_crouch
  • street_chat_a
  • street_chat_b
  • idle_stvendor
  • player_die
  • argue_a
  • ev_dive
  • handsup


missgambetti2.wad
  • duck_cower
  • plead_idle
  • drop_knees
  • kick_door
  • tell_off
  • veg_chop
  • cleave
  • plead


missgambetti3.wad
  • push_trolley
  • pickup_obj
  • reload


missgerry1.wad
  • car_chat_outside
  • shakehands_plyr
  • shakehands_ped
  • street_chat_a
  • getofftrolley
  • slideundercar
  • street_chat_b
  • smoke_stand_a
  • wave_through
  • getontrolley
  • duck_cower
  • piss_loop


missgerry2.wad
  • prone_suffering
  • bike_point_r
  • turn_2_look
  • keystart


missgerry3.wad
  • plyr_wheel_grabbed_l
  • player_slapped_girl
  • girl_phone_grabbed
  • girl_threaten_gun
  • girl_wheel_grab_r
  • plyr_threaten_gun
  • girl_wheel_grab_l
  • girl_slap_player
  • girl_try_escape
  • girl_try2escape
  • girl_upset_idle
  • plyr_try2escape
  • plyr_grab_phone
  • girl_ko_turn_l
  • plyr_grab_girl
  • girl_ko_turn_r
  • dont_u_dare_v2
  • girl_ko_brake
  • girl_ko_loop
  • plyr_ko_girl
  • girl_scream
  • you_and_me
  • carwash_d
  • girl_ko


missgerry3c.wad
  • girl_tiedup_02
  • girl_tiedup_01
  • give_slap
  • take_slap
  • sit_loop
  • girl_ko


missgerry4.wad
  • arm_right_upper_back
  • hostage_taker
  • in_boot_dead
  • car_chat_a
  • despair_b
  • numbnuts
  • hostage
  • shove


missgerry4b.wad
  • girl_tiedup_02
  • girl_tiedup_01
  • sit_loop


missgerry5.wad
  • girl_tied_in_car_shout
  • throw_diamonds_intro
  • throw_diamonds_outro
  • throw_diamonds_loop
  • lean_balcony_outro
  • lean_balcony_intro
  • lean_balcony_loopd
  • lean_balcony_loopa
  • packie_greet_niko
  • nim*niko_greet_packie
  • nim*girl_tied_in_car
  • girl_tied_lean_r
  • girl_tied_lean_l
  • girl_tied_brake
  • passenger_waves


missgracie.wad
  • smoke_default


missgun_car.wad
  • turist_pose_loop
  • open_trunk
  • shut_trunk
  • no_way_b
  • no_way_c
  • no_way_a
  • argue_a


missgunlockup.wad
  • grenade_outro
  • grenade_intro
  • shotgun_intro
  • shotgun_outro
  • pistol_intro
  • shotgun_loop
  • grenade_loop
  • pistol_outro
  • stand_smoke
  • rifle_outro
  • pistol_loop
  • rifle_intro
  • rifle_loop
  • uzi_outro
  • uzi_intro
  • rpg_intro
  • rpg_outro
  • rpg_loop
  • uzi_loop


missheli_tour.wad
  • indicate_right_a
  • indicate_left_a


misshossan1.wad
  • mcivi_flagtaxi_in


missilyena.wad
  • hostage_beat_up
  • female_ilde
  • stand_smoke
  • point_fwd
  • piss_off


missint_ped.wad
  • beckon_short
  • beckon_long
  • beckon_idle
  • beckon_med


missivan_1.wad
  • indicate_listener


missjacob1.wad
  • bust_open_door_2
  • bust_door_idle
  • door_knock


missjacob2.wad
  • vault_bonnet_stop


missjacob3.wad
  • stash_lookaround
  • drugs_deal
  • drugs_buy
  • stash


missjacobgc.wad
  • open_trunk
  • shut_trunk
  • no_way_c
  • no_way_b
  • no_way_a
  • argue_a


missjeff1.wad
  • mcivi_flagtaxi_in
  • duck_behind_car
  • duck_idle
  • stand_up
  • sad_idle
  • argue_a


missjeff2.wad
  • fem_dead_in_car
  • impatient_idle
  • jeff_upset


missjeff3.wad
  • sit_binocular_idle
  • jeff_hit


missjimmy1.wad
  • plyr_pickup_injured


missjimmy2.wad
  • smoke_loop
  • fuck_u


missjimmy3.wad
  • recp_usecomp_lookinleft
  • recp_seated_point_bwd
  • recp_seated_point_fwd
  • recp_usecomp_lookinup
  • situp_bed_heartattack
  • goon_sit_crackknuck
  • goon_lean_on_wall
  • doc_lean_on_desk
  • recp_usingcomp_a
  • situp_bed_woozy
  • situp_bed_shot
  • examine
  • goon_sit_idle
  • locker_reach
  • wash_hands
  • reach_high
  • buy_drink


missjimmy4.wad
  • give_money


misskate_1.wad
  • driver_look_left


misskbtruck.wad
  • lean


misslift.wad
  • operate_lift_switch
  • get_in_lift_bottom
  • operate_lift_intro
  • operate_lift_outro
  • get_in_lift_top


missmaniac3.wad
  • idle


missmanny1.wad
  • street_argue_a
  • street_argue_b
  • player_execute
  • street_chat_a
  • street_chat_b
  • door_knock
  • whatever
  • victim
  • plead


missmanny2.wad
  • smoke_stub_out
  • smoke_light_up
  • street_chat_b
  • smoke_stand_b
  • street_chat_a
  • smoke_stand_a


missmarnie.wad
  • toss_money_chopper
  • toss_money_freeway
  • toss_money_scooter
  • toss_money_dirt
  • toss_money_spt
  • wasted_seated
  • give_obj
  • take_obj


missmarnie2.wad
  • toss_money_scooter
  • toss_money_chopper
  • toss_money_freeway
  • toss_money_dirt
  • toss_money_spt
  • lean_idle_a
  • give_obj
  • take_obj


missmel.wad
  • curious_ilde


missnet1.wad
  • look_rear_view_idle


missnet2.wad
  • smoke_stand_b


missnet3.wad
  • stairs_chat_a


missnet_4.wad
  • ladder_climb
  • ladder_geton
  • climb_idle


misspackie1.wad
  • bouncer_a_refuse_entry
  • mngr_scare_getdown
  • street_chat_a
  • move_junk
  • reload


misspackie2.wad
  • niko_incar_partial
  • shut_van_doors
  • crouch_partial
  • crry_prtial_b
  • smoke_stand_b
  • smoke_stand_a
  • roof_chat2_b
  • roof_chat2_a


misspackie3.wad
  • searchped_intro
  • smoke_light_up
  • searchped_loop
  • smoke_stub_out
  • smoke_stand_b
  • smoke_stand_a
  • take_obj
  • give_obj
  • argue_b
  • argue_a


misspackie7.wad
  • drag_from_car_f


misspass.wad
  • partial_wave_female
  • partial_incar_bye
  • partial_wave_d
  • partial_wave_b
  • partial_wave_a
  • partial_wave_e
  • partial_wave_c
  • partial_bye_r
  • wave_in_car


misspathos1.wad
  • hh_lp_01


misspathos2.wad
  • inj_front_to_default
  • get_up_injured
  • default_idle
  • back_lower
  • hh_lp_01
  • startled


misspickup_brucie.wad
  • idle01
  • preen
  • wave


misspickup_dwayne.wad
  • idle02
  • idle01
  • wave


misspickup_jacob.wad
  • wall_2_walk
  • idle_01
  • smoking
  • wave


misspickup_packie.wad
  • idle02
  • idle01
  • wave


misspickup_roman.wad
  • lean_2_walk
  • lean02
  • lean01
  • wave


missplayboy1.wad
  • bouncer_a_stand
  • bouncer_b_stand
  • street_chat_b
  • street_chat_a
  • d_locked_ps
  • car_chat_b
  • car_chat_a
  • hh_lft_01
  • hh_dwn_01
  • pull_pint
  • hh_rgt_01
  • hh_lft_02
  • hh_rgt_02
  • hh_dwn_02
  • hh_up_01
  • hh_lp_02
  • hh_up_02
  • hh_lp_01


missplayboy2.wad
  • lean_balcony_loopc
  • street_argue_b
  • indicate_right
  • indicate_front
  • street_chat_b
  • street_chat_a
  • smoke_stand_b
  • look_watch
  • argue_b


missplayboy3.wad
  • playboy_exit_lift


missplayboy4.wad
  • player_execute
  • victim
  • plead


misspxdf.wad
  • player_execute_dwayne
  • shoulder_door_loop
  • indicate_listener
  • player_execute
  • plyr_shldropen
  • crowd_chant_d
  • pool_chalkcue
  • victim_dwayne
  • indicate_back
  • plead_dwayne
  • out_of_ammo
  • beggar_sit
  • door_knock
  • nod_yes
  • victim
  • nod_no
  • plead


missrandom_idle.wad
  • agressive_idle
  • impatient_idle
  • friendly_idle
  • female_ilde2
  • curious_ilde
  • female_ilde3
  • female_ilde
  • sad_idle


missray1.wad
  • idle_armed_lookback
  • trans_to_scared02
  • locked_door_loop
  • getup_back_fast
  • crouch_roll_l
  • crouch_roll_r
  • press_button
  • stumble_fall
  • d_locked_ds
  • stand_smoke
  • idle2door
  • scared_03
  • scared_02
  • back_off
  • reload


missray2.wad
  • gbge_walkwithrubbish


missray3.wad
  • niko_walk_to_car
  • ex_victim_intro
  • car_passenger_f
  • ex_victim_loop
  • on_toilet_idle
  • ex_victim_shot
  • player_execute
  • fright_hndsup
  • idle_2_fright
  • ex_niko_shoot
  • take_package
  • nim*toilet_shock
  • driver_intro
  • drink_coffee
  • injured_walk
  • hndsup_loop
  • talk_coffee
  • driver_loop
  • fright_loop
  • car_driver
  • luca_line1


missray4.wad
  • stvendor_pay
  • cower_idle


missray5.wad
  • operate_lift_switch


missray6.wad
  • walk


missroman2.wad
  • 180l


missroman3.wad
  • michelle_wave
  • michelle_horn
  • michelle_chat
  • mallory_horn
  • mallory_chat
  • niko_wave


missroman4.wad
  • boss_pickup_injured
  • boss_idle_injured
  • reaction_angry_a
  • reaction_angry_c
  • hostage_beat_up
  • taunt_ground_05
  • fight_intro_01
  • damage_onsidel
  • ground_attack
  • roman_killed
  • injured_walk
  • injured_run
  • fight_idle
  • scared_02
  • beat_up_b
  • beat_up_a
  • taunt_03
  • wasteda


missroman5.wad
  • walk_destroy


missroman6.wad
  • car_take_gun_back_l
  • car_take_gun_side
  • car_take_gun_back
  • car_give_gun_side
  • car_give_gun_back
  • car_give_gun_l
  • partial_wave_a
  • bike_give_gun
  • bike_take_gun
  • partial_bye_r
  • wave_in_car
  • wall_2_walk
  • wall_lean
  • idle_01


missroman7.wad
  • player_execute
  • scared_in_car
  • victim
  • plead


missroman8.wad
  • partial_wave_d


missroman10.wad
  • smoke_sports_bike
  • street_argue_f_a
  • smoke_dirt_bike
  • indicate_front
  • searched_pose
  • remote_unlock
  • cop_search
  • carwash_c
  • explain_a
  • carwash_a
  • smoke_ds
  • sit_loop
  • agree


missroman11.wad
  • roman_stop_flat_foot
  • roman_stop_flat_car
  • niko_stop_flat_foot
  • look_right_car_loop
  • niko_stop_flat_car


missroman12.wad
  • stand_look_at_watch


missroman13.wad
  • rom_lean_to_walk


missroman14.wad
  • roman_kick_machine
  • roman_wait_idle
  • player_execute
  • sneak_away
  • plead_idle
  • drop_knees
  • victim
  • plead


misssara2.wad
  • pace_around
  • female_ilde
  • give_obj
  • take_obj


misssara_1.wad
  • mcivi_flagtaxi_in
  • stash_lookaround
  • female_ilde2
  • female_ilde


missstripclub.wad
  • standing_proposition
  • watch_lap_dance_loop


missstripclubhi.wad
  • lap_triangle_b3_woman
  • lap_triangle_a3_woman


missstripclublo.wad
  • pole_dance_a
  • wipe_counter
  • clean_glass


misssuzanne_a.wad
  • argue_a
  • what_c


missswat_assault.wad
  • crchsignal_roger
  • crchsignal_gofwd
  • crchsignal_stop
  • crazy_rant_03
  • crazy_rant_02
  • crazy_rant_01
  • car_chat_b
  • plane_exit
  • threaten
  • i_cant


misstaxidepot.wad
  • car_chat_outside
  • workunderbonnet
  • copm_searchboot
  • getofftrolley
  • slideundercar
  • getontrolley
  • car_chat
  • slideout
  • fixcar


missttkill.wad
  • piss_shake_off
  • piss_loop
  • agree_a
  • abuse


missvlad1.wad
  • turn180_lookatbrick
  • lockandunlock_door
  • turn_to_face_niko
  • fold_arms_oh_yeah
  • winclean_default
  • oldman_upset
  • door_shake
  • take_obj
  • give_obj
  • angry01


missvlad2.wad
  • throw_basket
  • laundry_loop
  • hit_basket
  • sit_van


missvlad3.wad
  • smoke_stand_a
  • carwash_a


missvlad4.wad
  • run_fall_off_roof


missvlad5.wad
  • smoke_light_up
  • smoke_stand_a
  • argue_b
  • argue_a


misswedding.wad
  • tie_adjust_stand
Top

Move

move_combat_strafe.wad
  • walk_strafe_bl45


move_combat_strafe_c.wad
  • walk_strafe_br45


move_cop.wad
  • wstop_l
  • wstop_r
  • wstart


move_cop_fat.wad
  • idle


move_cop_search.wad
  • wstop_r
  • wstop_l
  • wstart
  • walk
  • idle


move_crouch.wad
  • wstop_r
  • rstop_l
  • rstop_r
  • wstop_l
  • wstart


move_crouch_hgun.wad
  • idle
  • fire


move_crouch_rifle.wad
  • crouch_roll_bwd


move_crouch_rpg.wad
  • crouchidle2idle
  • run_turn_r2
  • walk_turn_r
  • walk_turn_l
  • run_turn_l2
  • turn_360_l
  • run_turn_r
  • run_turn_l
  • turn_360_r


move_f@armed.wad
  • wstart_turn_r180


move_f@bness_a.wad
  • runstart_fwd
  • wstop_r
  • rstop_l
  • rstop_r
  • wstop_l
  • wstart
  • idle
  • walk
  • run


move_f@bness_b.wad
  • runstart_fwd
  • rstop_r
  • wstop_r
  • wstop_l
  • rstop_l
  • wstart
  • walk
  • idle
  • run


move_f@bness_c.wad
  • runstart_fwd
  • wstop_l
  • rstop_r
  • rstop_l
  • wstop_r
  • wstart
  • idle
  • walk
  • run


move_f@bness_d.wad
  • runstart_fwd
  • wstop_l
  • rstop_r
  • rstop_l
  • wstop_r
  • wstart
  • idle
  • walk
  • run


move_f@bness_e.wad
  • runstart_fwd
  • wstop_r
  • rstop_l
  • rstop_r
  • wstop_l
  • wstart
  • idle
  • walk
  • run


move_f@casual.wad
  • wstart_turn_r180
  • wstart_turn_l180
  • wstart_turn_r90
  • wstart_turn_l90
  • runstart_fwd
  • wstop_r
  • rstop_l
  • wstop_l
  • rstop_r
  • wstart


move_f@casual_b.wad
  • runstart_fwd
  • wstop_r
  • rstop_r
  • rstop_l
  • wstop_l
  • wstart
  • idle
  • walk
  • run


move_f@casual_c.wad
  • runstart_fwd
  • wstop_l
  • rstop_r
  • rstop_l
  • wstop_r
  • wstart
  • idle
  • walk
  • run


move_f@cower.wad
  • walk
  • idle
  • run


move_f@fat.wad
  • wstart_turn_l90
  • wstart_turn_r90
  • sprint_turn_l
  • sprint_turn_r
  • walk_turn_l3
  • walk_turn_r3
  • walk_turn_r2
  • runstart_fwd
  • walk_turn_l2
  • run_panic_a
  • run_panic_b
  • run_turn_l2
  • run_turn_r2
  • walk_turn_r
  • walk_turn_l
  • run_turn_r
  • turn_360_l
  • run_turn_l
  • turn_360_r
  • sstop_l


move_f@generic.wad
  • sprint_turn_180_r


move_f@m_p.wad
  • wstart_turn_r90
  • walk_strafe_l45
  • walk_strafe_r45
  • runstart_l_180
  • runstart_r_180
  • walk_strafe_l
  • runstart_r_90
  • sprint_turn_r
  • runstart_l_90
  • walk_strafe_b
  • walk_strafe_r
  • sprint_turn_l
  • run_turn_180
  • walk_turn_r3
  • runstart_fwd
  • run_strafe_l
  • run_strafe_b
  • walk_turn_r2
  • walk_turn_l3
  • walk_turn_l2
  • run_strafe_r
  • walk_turn_l
  • run_turn_r2
  • run_turn_l2
  • walk_turn_r
  • turn_360_r
  • run_turn_l
  • turn_360_l
  • run_turn_r
  • wstop_r
  • rstop_r
  • wstop_l
  • sstop_l
  • rstop_l
  • sstop_r
  • wstart
  • sprint
  • walk


move_f@michelle.wad
  • wstart_turn_l180


move_f@multiplyr.wad
  • walk_strafe_br45


move_f@old_a.wad
  • runstart_fwd
  • wstop_r
  • rstop_l
  • rstop_r
  • wstop_l
  • wstart
  • idle
  • walk
  • run


move_f@old_b.wad
  • runstart_fwd
  • wstop_r
  • rstop_l
  • rstop_r
  • wstop_l
  • wstart
  • idle
  • walk
  • run


move_f@old_c.wad
  • runstart_fwd
  • wstop_r
  • rstop_l
  • rstop_r
  • wstop_l
  • wstart
  • idle
  • walk
  • run


move_f@old_d.wad
  • runstart_fwd
  • wstop_r
  • rstop_l
  • rstop_r
  • wstop_l
  • wstart
  • idle
  • walk
  • run


move_f@puffer.wad
  • wstop_r
  • wstop_l
  • wstart
  • idle
  • walk


move_f@sexy.wad
  • wstart_turn_r180
  • wstart_turn_r90
  • wstart_turn_l90
  • runstart_fwd
  • walk_turn_l3
  • walk_turn_r2
  • walk_turn_l2
  • walk_turn_r3
  • walk_turn_r
  • walk_turn_l
  • turn_360_l
  • turn_360_r


move_gng@afro_a.wad
  • runstart_fwd
  • sstop_l
  • rstop_r
  • wstop_l
  • wstop_r
  • sstop_r
  • rstop_l
  • sprint
  • wstart
  • idle
  • walk
  • run


move_gng@afro_b.wad
  • rstop_r
  • wstop_l
  • wstop_r
  • sstop_r
  • rstop_l
  • sprint
  • wstart


move_gng@afro_c.wad
  • runstart_fwd
  • rstop_l
  • sstop_r
  • sstop_l
  • wstop_l
  • wstop_r
  • rstop_r
  • wstart
  • sprint
  • idle
  • walk
  • run


move_gng@generic_a.wad
  • rstop_l
  • sstop_r
  • sstop_l
  • wstop_l
  • wstop_r
  • rstop_r
  • wstart
  • sprint
  • idle
  • walk


move_gng@generic_b.wad
  • runstart_fwd


move_gng@generic_c.wad
  • runstart_fwd
  • rstop_r
  • rstop_l
  • sstop_l
  • wstop_r
  • sstop_r
  • wstop_l
  • wstart
  • idle
  • walk
  • run


move_gng@jam_a.wad
  • runstart_fwd
  • rstop_l
  • sstop_r
  • sstop_l
  • wstop_r
  • wstop_l
  • rstop_r
  • wstart
  • sprint


move_gng@jam_b.wad
  • runstart_fwd
  • sstop_r
  • wstop_r
  • rstop_r
  • wstop_l
  • rstop_l
  • sstop_l
  • wstart


move_gng@jam_c.wad
  • runstart_fwd
  • wstop_r
  • sstop_r
  • sstop_l
  • rstop_l
  • rstop_r
  • wstop_l
  • wstart
  • idle
  • walk
  • run


move_gng@latino_a.wad
  • runstart_fwd


move_gng@latino_b.wad
  • runstart_fwd


move_gng@latino_c.wad
  • runstart_fwd


move_injured_generic.wad
  • turn_360_r
  • turn_360_l
  • rstop_l
  • wstop_l
  • wstop_r
  • rstop_r
  • wstart
  • idle
  • run
  • walk


move_injured_ground.wad
  • back_outro


move_injured_lower.wad
  • wstop_r
  • wstop_l
  • wstart


move_injured_upper.wad
  • runstart_fwd


move_m@bernie.wad
  • walk
  • run


move_m@bness_a.wad
  • runstart_fwd
  • sstop_r
  • sstop_l
  • wstop_l
  • rstop_l
  • wstop_r
  • rstop_r
  • sprint
  • wstart
  • idle
  • walk


move_m@bness_b.wad
  • runstart_fwd
  • sstop_r
  • sstop_l
  • wstop_l
  • rstop_l
  • wstop_r
  • rstop_r
  • sprint
  • wstart
  • idle
  • walk
  • run


move_m@bness_c.wad
  • runstart_fwd
  • wstop_r
  • sstop_r
  • rstop_l
  • sstop_l
  • wstop_l
  • rstop_r
  • wstart
  • idle
  • walk


move_m@bum.wad
  • wstart_turn_l180
  • wstart_turn_r90
  • wstart_turn_l90
  • walk_turn_l3
  • walk_turn_r2
  • walk_turn_r3
  • runstart_fwd
  • walk_turn_l2
  • run_turn_r2
  • walk_turn_r
  • walk_turn_l
  • run_turn_l2
  • turn_360_r
  • turn_360_l
  • run_turn_r
  • run_turn_l
  • rstop_r
  • rstop_l
  • wstop_r
  • wstop_l
  • wstart


move_m@case.wad
  • runstart_fwd
  • rstop_r
  • wstop_r
  • wstop_l
  • rstop_l
  • sstop_r
  • sstop_l
  • wstart
  • sprint


move_m@casual.wad
  • runstart_fwd
  • rstop_l
  • wstop_r
  • wstop_l
  • rstop_r
  • wstart
  • sprint
  • idle
  • walk
  • run


move_m@casual_b.wad
  • runstart_fwd
  • sstop_l
  • rstop_r
  • wstop_l
  • wstop_r
  • sstop_r
  • rstop_l
  • sprint
  • wstart


move_m@casual_c.wad
  • runstart_fwd
  • rstop_l
  • wstop_r
  • rstop_r
  • sstop_l
  • sstop_r
  • wstop_l
  • sprint
  • wstart


move_m@cower.wad
  • wstop_r
  • rstop_l
  • rstop_r
  • wstop_l
  • wstart
  • walk
  • idle
  • run


move_m@cs_swat.wad
  • run


move_m@eddie.wad
  • runstart_fwd
  • sstop_r
  • rstop_l
  • wstop_l
  • wstop_r
  • rstop_r
  • sstop_l
  • sprint
  • wstart


move_m@fat.wad
  • wstart_turn_r180


move_m@generic.wad
  • walk


move_m@h_cuffed.wad
  • sprint
  • idle
  • walk
  • run


move_m@multiplyr.wad
  • walk


move_m@old_a.wad
  • runstart_fwd


move_m@old_b.wad
  • runstart_fwd
  • rstop_r
  • wstop_l
  • sstop_l
  • sstop_r
  • wstop_r
  • rstop_l
  • wstart
  • walk
  • idle


move_m@old_c.wad
  • wstop_r
  • wstop_l
  • wstart


move_m@playboy.wad
  • walk
  • idle
  • run


move_m@roman.wad
  • runstart_fwd
  • sstop_r
  • wstop_l
  • sstop_l
  • wstop_r
  • rstop_l
  • rstop_r
  • sprint
  • wstart
  • idle
  • walk
  • run


move_m@roman_inj.wad
  • runstart_fwd
  • wstop_l
  • wstop_r
  • rstop_l
  • rstop_r
  • wstart
  • walk
  • idle


move_m@swat.wad
  • walk_strafe_r
  • walk_strafe_l
  • walk_strafe_b
  • runstart_fwd
  • run_strafe_l
  • run_strafe_r
  • run_strafe_b
  • walk_turn_r
  • walk_turn_l
  • rstop_r
  • rstop_l
  • wstop_r
  • wstop_l
  • wstart
  • walk
  • idle
  • run


move_m@tourist.wad
  • idle


move_melee.wad
  • walk_strafe_b
  • walk_strafe_l
  • walk_strafe_r
  • run_strafe_r
  • run_strafe_l
  • run_strafe_b
  • idle_outro
  • idle
  • walk
  • run


move_melee_baseball.wad
  • walk_strafe_b
  • walk_strafe_l
  • walk_strafe_r
  • run_strafe_l
  • run_strafe_r
  • run_strafe_b
  • idle_outro


move_melee_knife.wad
  • run_strafe_b
  • idle_outro
  • idle
  • walk


move_player.wad
  • sprint_turn_180_r


move_rifle.wad
  • runstart_r_180
  • run_turn_180_l
  • sprint_turn_r
  • runstart_l_90
  • runstart_r_90
  • sprint_turn_l
  • shuffle_stop
  • walk_turn_l2
  • run_turn_180
  • walk_turn_r3
  • walk_turn_r2
  • walk_turn_l3
  • runstart_fwd
  • walk_turn_l
  • walk_turn_r
  • run_turn_l2
  • run_turn_r2
  • run_turn_l
  • turn_360_l
  • run_turn_r
  • turn_360_r
  • walk_down
  • run_down
  • sstop_r
  • rstop_l
  • rstop_r
  • sstop_l
  • walk_up
  • wstop_r
  • wstop_l
  • sprint
  • wstart
  • run_up


move_roman_inj.wad
  • walk
  • run


move_rpg.wad
  • wstart_turn_l90
  • wstart_turn_r90
  • walk_turn_180_r
  • runstart_r_180
  • runstart_l_180
  • run_turn_180_r
  • run_turn_180_l
  • runstart_r_90
  • sprint_turn_r
  • runstart_l_90
  • sprint_turn_l
  • walk_turn_l2
  • walk_turn_r2
  • runstart_fwd
  • walk_turn_l3
  • walk_turn_r3
  • walk_turn_l
  • run_turn_r2
  • walk_turn_r
  • run_turn_l2
  • turn_360_r
  • turn_360_l
  • run_turn_r
  • run_turn_l
  • sstop_r
  • sstop_l
  • wstop_r
  • rstop_r
  • rstop_l
  • wstop_l
  • wstart
  • walk_b
  • sprint
  • walk_c
  • walk
Top

P

ped.wad
  • run_open_door_shove


pickup_object.wad
  • putdown_high
  • pickup_high
  • putdown_med
  • putdown_low
  • pickup_med
  • pickup_low


playidles_bat.wad
  • over_shoulder
  • checkleg_r
  • shift_weight


playidles_cold.wad
  • stamp_feet
  • shake_rain_a
  • bang_ear
  • hold_out_hand
  • wipe_face
  • play_collar
  • stand_lookatsky
  • rub_head


playidles_f_rifle.wad
  • idle_c
  • idle_b
  • idle_a


playidles_f_std.wad
  • idle_c
  • idle_b
  • idle_a


playidles_hgun.wad
  • idle_object_throwgun
  • idle_armed_throwgun


playidles_injured.wad
  • wipe_forehead
  • heavy_breathing
  • wipe_face
  • hands_on_hips
  • out_of_breath


playidles_injured_r.wad
  • heavy_breathing
  • out_of_breath


playidles_rifle.wad
  • idle_armed
  • shoulder
  • shakelegs
  • idle_armed_lookback
  • stretch
  • weapondown
  • checkgun
  • lookleft


playidles_std.wad
  • idle_look_l
  • idle_scratch_balls
  • idle_tired
  • idle_checkleg_r
  • idle_look_at_sky
  • idle_hot_wipe_face
  • idle_fix_hair
  • idle_checkarm_r
  • idle_crackknuckles
  • gun_cock_weapon
  • idle_scratch_head
  • idle_long_lookaround
  • gun_aim
  • idle_look_back
  • gun_scratch
  • idle_look_r
  • idle_checkleg_l
  • idle_look_l_urgent
  • idle_shakelegs


playidles_tired_1h.wad
  • heavy_breathing


playidles_tired_2h.wad
  • heavy_breathing


playidles_tired_rpg.wad
  • heavy_breathing


playidles_wet_1h.wad
  • stamp_feet
  • brush_off_stand


playidles_wet_2h.wad
  • stamp_feet


plead.wad
  • plead
Top

R

ragdoll_trans.wad
  • inj_front_to_default
  • inj_lside_to_default
  • inj_rside_to_default
  • recover_balance
  • recover_abdomen
  • preacher_trans
  • seated_trans


ragdoll_trans_back.wad
  • inj_back_to_default


reaction@male_flee.wad
  • pistol_shot_near
  • right_upperbody
  • rifle_shot_near
  • front_upperbody
  • back_upperbody
  • left_upperbody
  • right
  • front
  • back
  • left


reaction_f_seat_flee.wad
  • f_seat_flee_r
  • f_seat_flee_l


reaction_m_seat_flee.wad
  • m_seat_cower_flee_r
  • m_seat_cower_flee_l
  • m_seat_flee_r
  • m_seat_flee_l
Top

S

searchped.wad
  • searchped_intro
  • searchped_loop


sit.wad
  • plyr_bedsit_loop_rhs


swat.wad
  • signal_attention
  • signal_sayagain
  • signal_negative
  • signal_advance
  • signal_assault
  • signal_goright
  • signal_goleft
  • signal_goback
  • signal_gofwd
  • signal_roger
  • signal_stop
  • signal_look


swimming.wad
  • sprint_turn_l
  • walk_strafe_r
  • walk_strafe_b
  • sprint_turn_r
  • walk_strafe_l
  • runstart_fwd
Top

T

taxi_hail.wad
  • aknowledge_r
  • aknowledge_l
  • forget_it
  • hail_taxi
  • fuck_u


throw_grenade.wad
  • grenade_throw_crouch
Top

Veh@

veh@base.wad
  • crash_exit_on_side_l
  • crash_exit_on_roof_r
  • crash_exit_on_side_r
  • crash_exit_on_roof_l
  • cop_std_arrest_in
  • in_car_dam


veh@bike_chopper.wad
  • get_in_bike_jack_ps


veh@bike_dirt.wad
  • get_in_bike_jack_ds


veh@bike_freeway.wad
  • get_in_bike_jack_ds


veh@bike_scooter.wad
  • get_in_bike_jack_ds


veh@bike_spt.wad
  • get_in_bike_jack_ps


veh@boat_speed.wad
  • get_out_ds
  • get_out_ps
  • get_in_ps
  • get_in_ds
  • align_ds
  • align_ps


veh@boat_stand_big.wad
  • get_out_ps
  • get_out_ds
  • get_in_ps
  • get_in_ds
  • sit_drive
  • shunt_ds
  • align_ps
  • align_ds
  • keystart
  • steer_r
  • reverse
  • steer_l


veh@boat_standing.wad
  • sit_pass_back_right


veh@bus.wad
  • smash_windscreen_ds


veh@busted_low.wad
  • jack_driver_ds
  • jack_perp_ds


veh@busted_std.wad
  • jack_driver_ds
  • jack_perp_ds


veh@busted_truck.wad
  • jack_driver_ds
  • jack_perp_ds


veh@busted_van.wad
  • jack_driver_ds
  • jack_perp_ds


veh@cablecar.wad
  • d_open_out_ps


veh@drivebyairtug.wad
  • ps_throw_grenade
  • throw_grenade
  • ds_aim_loop
  • ps_aim_loop
  • ps_aim_out
  • ds_aim_out
  • ps_aim_in
  • ds_aim_in


veh@drivebybike_chop.wad
  • ps_throw_grenade
  • throw_grenade
  • ds_aim_loop
  • ps_aim_loop
  • ps_aim_out
  • ds_aim_out
  • ps_aim_in
  • ds_aim_in


veh@drivebybike_dirt.wad
  • ps_throw_grenade
  • throw_grenade
  • ds_aim_loop
  • ps_aim_loop
  • ps_aim_out
  • ds_aim_out
  • ps_aim_in
  • ds_aim_in


veh@drivebybike_free.wad
  • ps_throw_grenade
  • throw_grenade
  • ds_aim_loop
  • ps_aim_loop
  • ps_aim_out
  • ds_aim_out
  • ps_aim_in
  • ds_aim_in


veh@drivebybike_scot.wad
  • ps_throw_grenade
  • throw_grenade
  • ds_aim_loop
  • ps_aim_loop
  • ps_aim_out
  • ds_aim_out
  • ps_aim_in
  • ds_aim_in


veh@drivebybike_spt.wad
  • ps_throw_grenade
  • throw_grenade
  • ds_aim_loop
  • ps_aim_loop
  • ps_aim_out
  • ds_aim_out
  • ps_aim_in
  • ds_aim_in


veh@drivebyboat_big.wad
  • throw_grenade
  • ds_aim_loop
  • ds_aim_out
  • ds_aim_in


veh@drivebyboat_spee.wad
  • ps_throw_grenade
  • bl_throw_grenade
  • br_throw_grenade
  • ps_aim_loop_1h
  • throw_grenade
  • ps_aim_out_1h
  • ps_aim_in_1h
  • ps_aim_loop
  • ds_aim_loop
  • ds_aim_out
  • ps_aim_out
  • ps_aim_in
  • ds_aim_in


veh@drivebyboat_stnd.wad
  • bl_throw_grenade


veh@drivebycop_std.wad
  • ps_aim_loop
  • ps_aim_out
  • ps_aim_in


veh@drivebyheli.wad
  • br_throw_grenade
  • ps_throw_grenade
  • br_aim_loop_1h
  • ps_aim_loop_1h
  • bl_aim_loop_1h
  • ps_aim_out_1h
  • br_aim_out_1h
  • bl_aim_out_1h
  • br_aim_in_1h
  • ps_aim_in_1h
  • bl_aim_in_1h
  • ps_aim_loop
  • bl_aim_loop
  • br_aim_loop
  • br_aim_out
  • ps_aim_out
  • bl_aim_out
  • bl_aim_in
  • br_aim_in
  • ps_aim_in


veh@drivebylow.wad
  • ps_throw_grenade
  • throw_grenade
  • ds_aim_loop
  • ps_aim_loop
  • ps_aim_out
  • ds_aim_out
  • ps_aim_in
  • ds_aim_in


veh@drivebylow_conv.wad
  • ps_throw_grenade
  • throw_grenade
  • ps_aim_loop
  • ps_aim_out
  • ps_aim_in


veh@drivebystd.wad
  • bl_throw_grenade


veh@drivebytruck.wad
  • bl_throw_grenade
  • br_throw_grenade
  • ps_throw_grenade
  • throw_grenade
  • ps_aim_loop
  • br_aim_loop
  • ds_aim_loop
  • bl_aim_loop
  • ds_aim_out
  • br_aim_out
  • bl_aim_out
  • ps_aim_out
  • br_aim_in
  • ds_aim_in
  • ps_aim_in
  • bl_aim_in


veh@drivebyvan.wad
  • br_throw_grenade
  • throw_grenade
  • ps_aim_loop
  • br_aim_loop
  • ds_aim_loop
  • bl_aim_loop
  • bl_aim_out
  • ds_aim_out
  • br_aim_out
  • ps_aim_out
  • ps_aim_in
  • br_aim_in
  • bl_aim_in
  • ds_aim_in


veh@heli_annih.wad
  • d_open_out_ps
  • d_open_out_ds
  • jump_out_ds


veh@helicopter.wad
  • jack_dead_driver_ds


veh@helicopter_xx_h.wad
  • d_open_out_ps
  • d_open_out_ds
  • jump_out_ds


veh@low.wad
  • through_windscreen_ds
  • through_windscreen_ps
  • jack_dead_perp_ds
  • smash_window_r_ps
  • d_force_entry_ps
  • jack_driver_ds_e
  • d_force_entry_ds
  • shuffle_seat_ps
  • shuffle_seat_ds
  • smash_window_ds
  • smash_window_ps
  • jack_driver_ps
  • change_station
  • get_in_jack_ps
  • jack_driver_ds
  • d_close_out_ds
  • heavy_brake_ps
  • d_close_out_ps
  • heavy_brake_ds
  • d_close_in_ds
  • lean_right_ds
  • d_open_out_ps
  • d_close_in_ps
  • lean_right_ps
  • throw_grenade
  • d_open_out_ds
  • lean_left_ds
  • jack_perp_ps
  • jack_perp_ds
  • shunt_alt_ds
  • lean_left_ps
  • d_locked_ps
  • shock_front
  • shock_right
  • die_horn_ds
  • d_locked_ds
  • jump_out_ps
  • jump_out_ds
  • get_out_ps
  • shock_back
  • shock_left
  • get_out_ds
  • sit_drive
  • get_in_ps
  • get_in_ds
  • align_ds
  • keystart
  • shunt_ps
  • sit_pass
  • shunt_ds
  • align_ps
  • steer_r
  • steer_l
  • reverse
  • hotwire
  • die_ds
  • die_ps


veh@low_conv.wad
  • get_in_ps
  • get_in_ds
  • align_ps
  • align_ds


veh@low_hi2_hi2.wad
  • d_open_out_ps
  • d_open_out_ds


veh@low_hi3_hi3.wad
  • d_open_out_ps
  • d_open_out_ds


veh@low_hi4_hi4.wad
  • d_open_out_ps
  • d_open_out_ds


veh@low_hi_hi.wad
  • d_open_out_ds
  • d_open_out_ps
  • get_in_ds
  • get_in_ps
  • align_ds
  • align_ps


veh@low_infernus.wad
  • d_close_out_ds
  • d_close_out_ps
  • d_open_out_ps
  • d_open_out_ds
  • get_out_ps
  • get_out_ds


veh@low_jack_pistol.wad
  • jack_driver_ds_e
  • jack_driver_ps_e
  • jack_driver_ds
  • jack_driver_ps
  • jack_perp_ds
  • jack_perp_ps


veh@low_jack_rifle.wad
  • jack_driver_ps_e
  • jack_driver_ds_e
  • jack_driver_ps
  • jack_driver_ds
  • jack_perp_ps
  • jack_perp_ds


veh@low_jack_rpg.wad
  • jack_driver_ds_e
  • jack_driver_ps_e
  • jack_driver_ds
  • jack_driver_ps
  • jack_perp_ps
  • jack_perp_ds


veh@low_le1_ri1.wad
  • d_open_out_ps
  • d_open_out_ds
  • get_in_ps
  • get_in_ds
  • align_ps
  • align_ds


veh@low_le2_ri2.wad
  • d_open_out_ps
  • d_open_out_ds
  • get_in_ps
  • get_in_ds
  • align_ps
  • align_ds


veh@low_lu1_ri1.wad
  • d_open_out_ps
  • d_open_out_ds


veh@low_lu2_ri2.wad
  • d_open_out_ps
  • d_open_out_ds


veh@low_xx_lo1.wad
  • d_open_out_ps


veh@std.wad
  • d_close_out_ds_angry


veh@std_conv.wad
  • get_in_ps
  • get_in_ds
  • align_ps
  • align_ds


veh@std_df8.wad
  • d_open_out_ds


veh@std_fo1.wad
  • d_open_out_ds
  • get_in_ps
  • get_in_ds


veh@std_jack_pistol.wad
  • jack_driver_ds_e
  • jack_driver_ps_e
  • jack_driver_ds
  • jack_driver_ps
  • jack_perp_ds
  • jack_perp_ps


veh@std_jack_pistolb.wad
  • jack_driver_ds_e
  • jack_driver_ps_e
  • jack_driver_ds
  • jack_driver_ps
  • jack_perp_ds
  • jack_perp_ps


veh@std_jack_rifle.wad
  • jack_driver_ps_e
  • d_force_entry_ds
  • d_force_entry_ps
  • jack_driver_ds_e
  • jack_driver_ds
  • jack_driver_ps
  • jack_perp_ds
  • jack_perp_ps


veh@std_jack_rifle_b.wad
  • d_force_entry_ds
  • d_force_entry_ps
  • jack_driver_ds_e
  • jack_driver_ds
  • jack_perp_ds


veh@std_jack_rifle_c.wad
  • d_force_entry_ds
  • d_force_entry_ps
  • jack_driver_ds_e
  • jack_driver_ds
  • jack_perp_ds


veh@std_jack_rpg.wad
  • jack_driver_ds_e
  • jack_driver_ps_e
  • jack_driver_ds
  • jack_driver_ps
  • jack_perp_ps
  • jack_perp_ds


veh@std_jack_unarmdb.wad
  • jack_driver_ps_e
  • jack_driver_ps
  • jack_driver_ds
  • jack_perp_ps
  • jack_perp_ds
  • get_in_ps


veh@std_jack_unarmdc.wad
  • jack_driver_ds_e
  • jack_driver_ds
  • jack_perp_ds


veh@std_jack_unarmdd.wad
  • jack_driver_ds_e
  • jack_driver_ds
  • jack_perp_ds


veh@std_jack_unarmed.wad
  • jack_driver_ps_e
  • jack_driver_ds_e
  • jack_driver_ps
  • jack_driver_ds
  • jack_perp_ds
  • jack_perp_ps


veh@std_le1_ri1.wad
  • d_close_out_ds
  • d_open_out_ds
  • d_open_out_ps
  • get_out_ds


veh@std_lo1_lo1.wad
  • d_open_out_ps
  • d_open_out_ds


veh@std_lo2_lo2.wad
  • d_force_entry_ds
  • d_open_out_ps
  • d_close_in_ds
  • d_open_out_ds
  • d_locked_ds


veh@std_lo3_lo3.wad
  • d_open_out_ds
  • d_open_out_ps
  • d_close_in_ds


veh@std_lo4_lo4.wad
  • d_open_out_ps
  • d_open_out_ds


veh@std_lo5_lo5.wad
  • d_open_out_ds
  • d_open_out_ps
  • d_close_in_ds


veh@std_ri1.wad
  • d_open_out_ds
  • d_close_in_ds


veh@std_ri1_lo1.wad
  • d_open_out_ps
  • d_open_out_ds


veh@std_ri2.wad
  • d_close_out_ds
  • d_open_out_ps
  • d_open_out_ds
  • d_close_in_ds
  • get_out_ds


veh@std_ri2_lo2.wad
  • d_open_out_ds
  • d_open_out_ps
  • d_close_in_ds


veh@std_ri3.wad
  • d_open_out_ds


veh@std_ri3_lo3.wad
  • d_open_out_ps
  • d_open_out_ds


veh@std_xx_ri1.wad
  • d_open_out_ps
  • d_open_out_ds


veh@std_xx_ri2.wad
  • d_open_out_ps
  • d_open_out_ds


veh@train.wad
  • sit_pass_back_right
  • d_open_out_rear_ps
  • sit_pass_back_left
  • d_open_out_rear_ds
  • get_out_rear_ps
  • get_out_rear_ds
  • get_in_rear_ps
  • get_in_rear_ds
  • align_rear_ds
  • d_open_out_ps
  • d_open_out_ds
  • align_rear_ps
  • get_out_ps
  • get_out_ds
  • get_in_ps
  • sit_drive
  • get_in_ds
  • sit_pass
  • align_ds
  • align_ps


veh@tru_jack_pistol.wad
  • jack_driver_ps_e
  • jack_driver_ds_e
  • jack_driver_ps
  • jack_driver_ds
  • jack_perp_ps
  • jack_perp_ds


veh@tru_jack_rifle.wad
  • jack_driver_ps_e
  • jack_driver_ds_e
  • jack_driver_ps
  • jack_driver_ds
  • jack_perp_ps
  • jack_perp_ds


veh@truck.wad
  • d_close_out_ds_angry


veh@truck_ba_xx.wad
  • d_open_out_ds


veh@truck_le1_ri1.wad
  • d_close_in_ds
  • d_open_out_ps
  • d_open_out_ds
  • get_out_ds
  • sit_drive
  • get_in_ds
  • keystart
  • steer_l
  • steer_r


veh@truck_lo1_lo1.wad
  • crash_exit_on_side_l
  • crash_exit_on_side_r
  • d_open_out_ps
  • d_open_out_ds


veh@truck_phantom.wad
  • d_open_out_ps
  • d_open_out_ds


veh@van.wad
  • d_close_out_ds_angry


veh@van_ba1.wad
  • d_close_out_ds
  • d_open_out_ds
  • d_open_out_ps
  • get_out_ds


veh@van_fo1_fo1.wad
  • d_close_out_ds
  • d_open_out_ps
  • d_open_out_ds
  • get_out_ds
  • align_ps


veh@van_fo2_fo2.wad
  • d_open_out_ps
  • d_open_out_ds


veh@van_hl1_hi1.wad
  • d_open_out_ps
  • d_open_out_ds


veh@van_jack_pistol.wad
  • jack_driver_ds_e
  • jack_driver_ps_e
  • jack_driver_ds
  • jack_driver_ps
  • jack_perp_ds
  • jack_perp_ps


veh@van_jack_rifle.wad
  • jack_driver_ds_e
  • jack_driver_ps_e
  • jack_driver_ps
  • jack_driver_ds
  • jack_perp_ps
  • jack_perp_ds
  • get_in_ds
  • get_in_ps


veh@van_jack_unarmed.wad
  • jack_driver_ds_e
  • jack_driver_ds
  • jack_perp_ds


veh@van_ll_lo.wad
  • d_open_out_ps
  • d_open_out_ds


veh@van_lr1_lf1.wad
  • d_close_out_ds
  • d_open_out_ds
  • d_open_out_ps
  • get_out_ds


veh@van_ri1_le1.wad
  • d_close_out_ds
  • d_open_out_ds
  • d_open_out_ps
  • get_out_ds


veh@van_ri2_le2.wad
  • d_close_out_ds
  • d_open_out_ds
  • d_open_out_ps
  • get_out_ds


veh@van_ri3_le3.wad
  • d_open_out_ps
  • d_open_out_ds


veh@van_xx_le1.wad
  • d_close_out_ds
  • d_open_out_ds
  • d_open_out_ps
  • get_out_ds
Top

V

visemes@f_hi.wad
  • rest


visemes@f_lo.wad
  • ouwq
  • rest
  • mbp
  • lth
  • fv
  • e
  • s
  • a


visemes@m_hi.wad
  • ouwq


visemes@m_lo.wad
  • ouwq
  • rest
  • mbp
  • lth
  • fv
  • e
  • s
  • a
Top
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