Label

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Label is a part of almost any script. It is a sequence of characters that identifies a specific location within the script. In Sanny Builder, labels are denoted with a : (colon sign) as the first character followed by letters, digits, or _ (underscore sign). Labels are case-insensitive.

Example:

:Label

Labels are widely used in scripts in unconditional and conditional jumps. To go to a specific label, you must use its name with a @ (at sign) as the first character.

Example:

0002: jump @Label

Sanny Builder also has a feature to display a list of all labels used in source code when you type @ into the editor.

See also