GET NUMBER OF CHAR TEXTURE VARIATIONS

From GTAModding
Jump to: navigation, search
GET_NUMBER_OF_CHAR_TEXTURE_VARIATIONS
Number of parameters: 3
Parameter #TypeDescription
1.integerPed
2.integerComponent id
3.integerVariaton
Return value:
TypeDescription
None


Gets all available texture variations in current component (parameter 2) and for current drawable variation (parameter 3).

Example usage:

int CurrentHead = GET_CHAR_DRAWABLE_VARIATION(GetPlayerPed(), 0);
int MaxHeadTex = GET_NUMBER_OF_CHAR_TEXTURE_VARIATIONS(GetPlayerPed(), 0, CurrentHead);