0152

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GTA III Vice City SET_ZONE_CAR_INFO


Description
Sets the zone's peds, gangs, and cops spawn density in car
Syntax
Vice City 0152: set_zone_car_info '[string]' [int1] [int2] [int3] [int4] [int5] [int6] [int7] [int8] [int9] [int10] [int11] [int12]
Parameter
[string]
Zone's name as defined in the ZONE section of an IPL or ZON file, must be type 0/1/2 for GTA III or type 2 for Vice City
[int1]
Time (0 = night: 19:00 - 8:00, 1 = day: 8:00 - 19:00)
[int2]
Density of pedestrian cars to spawn (default 10)
[int3]
Density of gang 0 cars to spawn
[int4]
Density of gang 1 cars to spawn
[int5]
Density of gang 2 cars to spawn
[int6]
Density of gang 3 cars to spawn
[int7]
Density of gang 4 cars to spawn
[int8]
Density of gang 5 cars to spawn
[int9]
Density of gang 6 cars to spawn
[int10]
Density of gang 7 cars to spawn
[int11]
0 (any other value crashes the game)
[int12]
Density of cop cars to spawn

This opcode sets the zone's peds, gangs, and cops spawn density in car. It allows gang members to spawn as a driver and sometimes also a passenger in cars and is independent from opcode 015C, which spawns the gang on foot. By default, GTA III's type 0, 1, or 2 zones are in gta3.zon and Vice City's type 2 zones are in info.zon. The spawned gang cars use hardcoded models by default if models are not set by opcode 0236. The densities of gangs and cops have a range between 0 and 1000 and they must all add up to less than or equal to 1000 for them to spawn properly. 0 means they take up 0% of the random cars in the area and 1000 means they take up 100%.

Keywords

set, zone, gang, car, info

See also

  • GTA III Vice City 015C, set zone ped info