- Checks if the player is wasted or busted during a mission
- 0112: wasted_or_busted
- Native analog
This conditional opcode returns true if the player is wasted or busted when on a mission. The opcode only has an effect when placed in scripts launched using opcode 0417 or, in GTA III and Vice City only, 00D7; it has no effect elsewhere. Using opcode 0111 can disable this check for the current script. In GTA III, this opcode also returns true if any vehicle added to the upside down cars array is stuck on its roof — this feature is unused in the original script of GTA III.
check, has, player, wasted, death, arrest, deatharrest, busted, mission, executed