VC Limit Adjuster

From GTAMods Wiki
Jump to navigation Jump to search
VC Limit Adjuster
Limit Adjuster 2.0 beta 6
Current version:2.0 beta 6
Developed by:User.pngsteve-m, User.pngAndy80586, User.pngX-Seti
Supported games:GTA VC
Website:http://www.steve-m.com/

VC Limit Adjuster is a tool created by steve-m until version 1.0 and updated by Andy80586 that lets you change the hardcoded limitations in Vice City.

Settings

1.0

Item Default Value Description
Streaming Memory 45 Memory allocated to stream
PtrNode 50000 Maximum number of pointer nodes
EntryInfoNode 3200 Number of pickups, checkpoints and other pickable items you can create through the script
Ped 140 Number of actors you can create through the script
Vehicles 110 Number of cars that can be created through the script
Buildings 7000 Number of static object instances (IPL objects not defined in object.dat)
Treadables 1
Objects 460 Number of objects that can be created through the script (those objects defined in the first section of main.scm)
Dummys 2340 Number of dynamic object instances (IPL lines of objects defined in object.dat)
AudioScriptObj 192 Number of sounds that can be created through the script
ColModel 4400 Maximum number of collision models

2.0 beta 6

Section Item Default Value Description
Boundaries W -2400 West boundary of the game
E 1600 East boundary
N 2000 North boundary
S -2000 South boundary
Z 80 Maximum height for aircraft
IPLs DYN 2340 Maximum number of dynamic IPL objects allowed
STC 7000 Maximum number of static IPL objects allowed
DRW 300 Farthest allowed distance for non-LOD map objects
PTH Not available
Map Limits IDE 3885 Maximum number of object definitions
ID 6500 Highest ID allowed
TXD 1385 Maximum number of TXDs allowed in gta3.img
2dfx 1210 Maximum number of 2dfx objects allowed
TOBJ 385 Maximum number of time-defined tobj objects allowed
Streaming Memory MB 45 Total streaming memory allocation
Nodal Limits PTR 50000 Maximum number of pointer nodes
ENT 3200 Maximum number of entry info nodes
COL 4400 Maximum number of collision models
OBJ 460 Maximum number of object pointers

External links