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Showing below up to 50 results in range #1 to #50.

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  1. (hist) ‎Texture Native Struct ‎[18 bytes]
  2. (hist) ‎ABORT ALL GARAGE ACTIVITY ‎[22 bytes]
  3. (hist) ‎ACTIVATE FRONTEND ‎[22 bytes]
  4. (hist) ‎ACTIVATE NETWORK SETTINGS MENU ‎[22 bytes]
  5. (hist) ‎ACTIVATE REPLAY MENU ‎[22 bytes]
  6. (hist) ‎ACTIVATE SAVE MENU ‎[22 bytes]
  7. (hist) ‎ACTIVATE SCRIPT POPULATION ZONE ‎[22 bytes]
  8. (hist) ‎.ymf ‎[38 bytes]
  9. (hist) ‎.ynv ‎[42 bytes]
  10. (hist) ‎NETWORK GET NEXT TEXT CHAT ‎[45 bytes]
  11. (hist) ‎ACTIVATE DAMAGE TRACKER ON NETWORK ID ‎[47 bytes]
  12. (hist) ‎NETWORK IS GAME RANKED ‎[49 bytes]
  13. (hist) ‎DO SCREEN FADE IN UNHACKED ‎[51 bytes]
  14. (hist) ‎NETWORK SET TEAM ONLY CHAT ‎[51 bytes]
  15. (hist) ‎DO SCREEN FADE OUT UNHACKED ‎[52 bytes]
  16. (hist) ‎.ytd ‎[53 bytes]
  17. (hist) ‎.ytyp ‎[53 bytes]
  18. (hist) ‎GET NUMBER OF PLAYERS ‎[54 bytes]
  19. (hist) ‎DISPLAY HUD ‎[60 bytes]
  20. (hist) ‎CLEAR ALL CHAR PROPS ‎[61 bytes]
  21. (hist) ‎ADD BLIP FOR WEAPON ‎[62 bytes]
  22. (hist) ‎DISPLAY RADAR ‎[62 bytes]
  23. (hist) ‎GET CHAR WILL COWER INSTEAD OF FLEEING ‎[62 bytes]
  24. (hist) ‎GET PED CLIMB STATE ‎[62 bytes]
  25. (hist) ‎NETWORK GET MAX SLOTS ‎[62 bytes]
  26. (hist) ‎DELETE CHAR ‎[63 bytes]
  27. (hist) ‎DOES CHAR EXIST ‎[63 bytes]
  28. (hist) ‎EXTINGUISH CAR FIRE ‎[63 bytes]
  29. (hist) ‎GET CHAR MONEY ‎[63 bytes]
  30. (hist) ‎GET CHAR READY TO BE EXECUTED ‎[63 bytes]
  31. (hist) ‎GET CHAR READY TO BE STUNNED ‎[63 bytes]
  32. (hist) ‎CANCEL CURRENTLY PLAYING AMBIENT SPEECH ‎[64 bytes]
  33. (hist) ‎CLEAR CHAR LAST DAMAGE BONE ‎[64 bytes]
  34. (hist) ‎CLEAR CHAR LAST DAMAGE ENTITY ‎[64 bytes]
  35. (hist) ‎CLEAR CHAR LAST WEAPON DAMAGE ‎[64 bytes]
  36. (hist) ‎CLEAR CHAR SECONDARY TASK ‎[64 bytes]
  37. (hist) ‎CLEAR CHAR TASKS ‎[64 bytes]
  38. (hist) ‎CLEAR CHAR TASKS IMMEDIATELY ‎[64 bytes]
  39. (hist) ‎CLEAR ROOM FOR CHAR ‎[64 bytes]
  40. (hist) ‎EXPLODE CHAR HEAD ‎[64 bytes]
  41. (hist) ‎EXTINGUISH CHAR FIRE ‎[64 bytes]
  42. (hist) ‎FORCE CHAR TO DROP WEAPON ‎[64 bytes]
  43. (hist) ‎GET ANIM GROUP FROM CHAR ‎[64 bytes]
  44. (hist) ‎IS CHAR WAITING FOR WORLD COLLISION ‎[64 bytes]
  45. (hist) ‎REMOVE CHAR DEFENSIVE AREA ‎[64 bytes]
  46. (hist) ‎REMOVE CHAR FROM GROUP ‎[64 bytes]
  47. (hist) ‎SET CHAR RANDOM COMPONENT VARIATION ‎[64 bytes]
  48. (hist) ‎IS THIS MACHINE THE SERVER ‎[64 bytes]
  49. (hist) ‎NETWORK GET NUM PLAYERS MET ‎[64 bytes]
  50. (hist) ‎DEACTIVATE FRONTEND ‎[67 bytes]

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