Paths
From GTAModding
Paths are special structures of waypoints which define random AI spawns (such as peds, cars and boats) and the possible route an AI agent can take.
All 3D GTA games use different paths systems. GTA III uses an IDE-related paths system, which binds paths to certain objects. GTA Vice City uses groups of mapped paths defined in IPLs. GTA San Andreas and GTA IV use a collection of binary files which are linked to each other.
See also
External Links
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GTAForums: Paths Documentation for SA, VC and GTA3 - Topic by REspawn detailing Vice City's paths
- Explanation of the path-section in a VC IPL - by Cerbera
| File Formats | .dat • .gxt • .ide • .img • .ipl • .nod • .sco • .rpf • .rrr • .wad • .wbd/.wbn • .wdd • .wdr • .wft • .whm • .wpl • .wtd |
| Documentation | Audio • Bink Video • Cryptography • Cutscenes • Image listing • Map Listing • Native functions • Paths • Scenarios • Saves • VTable • Weapons |
| Tools | ASI Loader • ENBSeries • G-Texture • GIMS • IV Needle • OpenIV • Scocl • SparkIV • XLiveLess • WPL Manager • X Mod Installer Alice • C++ Script Hook • .NET Script Hook |
| Tutorials | Importing Textures with OpenIV • Importing Textures with SparkIV |
| Multiplayer | Four Multiplayer • IV Multiplayer • IV:Online |
| Modifications | GTA 3 HD Rage • GTA Vice City Rage • IV:SA • Gostown IV |
| Useful links | Community portal • Discussion forums • GTA IV Modding Forum • Mods on GTAGarage.com |