Dynamic Object
From GTAModding
Dynamic objects are defined in the object.dat file. They must be defined in an IDE file first. With additionally defining them in the object.dat file they will have special abilities. Dynamic objects are used to create objects which are able to interact with their environment. For example they are able to explode or open when the player approaches them (garage doors).
| File Formats | .dat • .gxt • .ide • .img • .ipl • .nod • .sco • .rpf • .rrr • .wad • .wbd/.wbn • .wdd • .wdr • .wft • .whm • .wpl • .wtd |
| Documentation | Audio • Bink Video • Cryptography • Cutscenes • Image listing • Map Listing • Native functions • Paths • Scenarios • Saves • VTable • Weapons |
| Tools | ASI Loader • ENBSeries • G-Texture • GIMS • IV Needle • OpenIV • Scocl • SparkIV • XLiveLess • WPL Manager • X Mod Installer Alice • C++ Script Hook • .NET Script Hook |
| Tutorials | Importing Textures with OpenIV • Importing Textures with SparkIV |
| Multiplayer | Four Multiplayer • IV Multiplayer • IV:Online |
| Modifications | GTA 3 HD Rage • GTA Vice City Rage • IV:SA • Gostown IV |
| Useful links | Community portal • Discussion forums • GTA IV Modding Forum • Mods on GTAGarage.com |