|Current version:|| |
|Developed by:||Seemann, Alien|
|Supported games:||GTA 3, GTA VC, GTA SA|
CLEO Code Library or shortly CLEO is a tool that extends coding possibilities in GTA 3 series games by adding a lot of new opcodes and allowing to run the scripts without modifying the main.scm. Originally made for San Andreas it was ported for GTA 3 and Vice City. CLEO was created and originally developed by Seemann, now it's continued by Alien.
CLEO adds a lot of useful opcodes making possible file management, game memory handling, calling exe functions, playing audio files and much more. New opcodes were added in the fourth version to work with audio streams, to format strings, to display custom texts on screen without using external text files (.fxt, .gxt).
- SCM Log
- GXT Hook (No more needed with CLEO 4. GXT Hook is built into CLEO 4)
- MP3 Player
- Quick Opcode by Alexander Blade
This section is incomplete. You can help by it.
The main feature of CLEO is that it allows to run custom scripts (commonly a single file with the extension
.cs) without starting a new game. All you need is to get a script, place it in the CLEO folder and run the game (new or saved). This feature is recognized as one of the most important achievement in GTA SA modding.
Game Versions Compatibility
CLEO only works with SA v1.0 and v1.01.
CLEO doesn't work with v2.00 and higher. To get it working you need a downgrade patch (.exe of version 1.0 preferably).
It appears that CLEO doesn't work with certain versions of GTA San Andreas. It crashes the game at startup. To solve this problem, visit this topic and scroll down for the compact exe archive and password.
All versions before CLEO 4 had a bug with MP3s. Using MP3s could cause occasional crashes of the game while using CLEO 3.
Major projects using CLEO
- CLEO Library website
- GTAForums: Initial CLEO topic
- GTAForums: CLEO 2 topic
- GTAForums: CLEO 3 MODS – topic by ZAZ
- GTAForums: CLEO Script Tutorial – topic by ZAZ
- CLEO Scripts @ GTAGarage
- CLEO 4 - Great New Functions - a short review of new opcodes by Deji
|Grand Theft Auto: San Andreas|
|File Formats||.col • .cfg • .cut • .dff • .dat • .fxp • .gxt • .ide • .ifp • .img • .ipl • nodes*.dat • .rep • .rrr • .scm • .set • .txd|
|Documentation||Audio • Cryptography • Cutscenes • Handling.cfg • Map Listing • Mission Packs • Opcodes • Paths • Replays • Saves • Scripts|
|Tools||CLEO • Collision File Editor II • ENBSeries • G-Tools • IMG Tool • Limit Adjuster • Map Editor • San Andreas Audio Toolkit • Sanny Builder • TXD Workshop|
|Tutorials||San Andreas v2.0 Modding • How to create a mission • How to create a thread • How to use Map Editor|
|Modifications||Design Your Own Mission • Gostown Paradise • GTA: United • Myriad Islands|