APPLY FORCE TO PED
From GTAModding
| Number of parameters: 12 | ||||
|---|---|---|---|---|
| Parameter 1 | integer | Ped Id | ||
| Parameter 2 | bool | Unknown, suggested: true | ||
| Parameter 3 | float | X Force | ||
| Parameter 4 | float | Y Force | ||
| Parameter 5 | float | Z Force | ||
| Parameter 6 | float | X Angle | ||
| Parameter 7 | float | Y Angle | ||
| Parameter 8 | float | Z Angle | ||
| Parameter 9 | bool | Unknown, suggested: true | ||
| Parameter 10 | bool | IsForceDirectionReletive | ||
| Parameter 11 | bool | Unknown, suggested: true | ||
| Parameter 12 | bool | Unknown, suggested: true | ||
| Returned value: | ||||
| Is present? | Type | Description | ||
| None | ||||
Applies force to an ped. P6, P7 and P8 does not seem to work in animated or ragdolled state.
P10 IsForceDirectionReletive specifies if the force direction is relative to direction object is facing (true), or static world direction (false).
This section is incomplete. You can help by fixing and expanding it.