03CF

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GTA III Vice City San Andreas LOAD_MISSION_AUDIO


Description
Loads the mission audio
Syntax
GTA III 03CF: load_wav '[string]'
Vice City 03CF: load_wav '[string]' as [int2]
San Andreas 03CF: load_wav [int1] as [int2]
Parameter
[int2]
Buffer, either 1 or 2
[string]
Audio name, must be from a predefined but hardcoded list
[int1]
Audio event

This opcode loads a wav audio generally played during missions. For GTA III and Vice City, the audio name is not based on the audio file name; it is based on a predefined list hardcoded into the game, although a vast majority of the names do match the file names. Names are not case sensitive (any upper case letters (A-Z) are converted to lower case by the game internally) and must be 7 characters or less, which is already taken care by the predefined list. In GTA III, only one audio can be loaded at a time but from Vice City and onwards more than one can be loaded. 03D0 checks if it has been loaded, 03D1 plays it, and 040D clears it.

Example

The following example for Vice City plays an air horn audio after pressing button 13 (CAMERA key).

// set constants
const
AUDIO = 'AIRHRNL'
end

while true
    wait 10
    if
        00E1:   player 0 pressed_button 13  // camera key
    then
        03CF: load_wav AUDIO as 1
        while 83D0:   not wav 1 loaded
            wait 0
        end
        03D1: play_wav 1
        while 83D2:   not wav 1 ended
            wait 0
        end
        040D: unload_wav 1
    end
end

Keywords

load, wav, mission, audio

See also