02AC

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GTA III Vice City San Andreas SET_CAR_PROOFS


Description
Sets the proofs of the vehicle
Syntax
02AC: set_car [car handle] immunities [int1] [int2] [int3] [int4] [int5]
Car.SetImmunities( [car handle], [int1], [int2], [int3], [int4], [int5] )
Parameter
[car handle]
The handle of the vehicle
[int1]
Bullet-proof
[int2]
Fire-proof
[int3]
Explosion-proof
[int4]
Collision-proof
[int5]
useless property[1]
Native analog
SET_CAR_PROOFS

This opcode sets the proofs of the vehicle. Bullet-proof will prevent the vehicle from being damaged by bullets. Fire-proof will prevent the vehicle from being damaged by fire. Explosion-proof will prevent the vehicle from being damaged by explosions. Collision-proof will prevent the vehicle from being damaged by collisions. The fifth proof is suppose to be melee-proof but the property has no effect; melee damage is considered collision damage.

Assigned weapon types

The following tables show which proof is assigned to which weapon or environment type, which is mostly intuitive but there are a few oddities. Damage by collision does not have a type but they are affected by proof 4.

GTA III

Proof Weapon Type Notes
5 Unarmed 0 No effect
5 Bat 1 No effect
1 Pistol 2
1 Uzi 3 Also includes police helicopter gun
1 Shotgun 4
1 AK47 5
1 M16 6
1 Sniper Rifle 7
3 Rocket Launcher 8
2 Flamethrower 9 Assigned to all fire-based damage
3 Molotov Cocktail 10 The fiery explosion is assigned to weapon number 9
3 Grenade 11
- Detonator 12
4 Rammed by car 16 Environment damage
- Run over by car 17 Environment damage
3 Explosion 18 Environment damage
1 Uzi driveby 19 Environment damage

Vice City

Proof Weapon Type Notes
5 Unarmed 0 Only affected by proof 4
5 Brass Knuckle 1 Only affected by proof 4
5 Screw Driver 2 Only affected by proof 4
5 Golf Club 3 Only affected by proof 4
5 Night Stick 4 Only affected by proof 4
5 Knife 5 Only affected by proof 4
5 Baseball Bat 6 Only affected by proof 4
5 Hammer 7 Only affected by proof 4
5 Cleaver 8 Only affected by proof 4
5 Machete 9 Only affected by proof 4
5 Katana 10 Only affected by proof 4
5 Chainsaw 11 Only affected by proof 4
3 Grenade 12
- Remote Detonator 13 The explosion is assigned to weapon number 41
- Tear Gas 14
3 Molotov 15 The fiery explosion is assigned to weapon number 31
3 Missile 16
1 Colt .45 (Pistol) 17
1 Python (.357) 18
1 Chrome Shotgun 19
1 Spaz Shotgun (S.P.A.S. 12) 20
1 Stubby Shotgun 21
1 Tec-9 22
1 Uzi 9mm (Uz-I) 23
1 Ingram Mac 10 24
1 MP5 (MP) 25
1 M4 26
1 Ruger (Kruger) 27
1 Sniper Rifle 28
1 PSG-1 (.308 Sniper) 29
- Rocket Launcher 30
2 Flame Thrower 31 Assigned to all fire-based damage
1 M60 32
1 Minigun 33
- Detonator 34
1 HeliCanon 35
- Camera 36
- PAD37 37
- Armour 38
4 Rammed by car 39 Environment damage
- Run over by car 40 Environment damage
3 Explosion 41 Environment damage
1 Uzi driveby 42 Environment damage

Keywords

set, car, vehicle, immunity, immunities, immune, proof, damage, everythingproof, bulletproof, fireproof, explosionproof, collisionproof, dentproof, everything-proof, bullet-proof, fire-proof, explosion-proof, collision-proof, dent-proof

Reference

See also

  • GTA III Vice City San Andreas 02AB, sets the proofs of the character