010E

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GTA III Vice City San Andreas ALTER_WANTED_LEVEL_NO_DROP


Description
Sets the player's minimum wanted level
Syntax
010E: set_player [player handle] minimum_wanted_level_to [int]
Parameter
[player handle]
The handle of the player
[int]
Wanted level, range from 0 to 6
Native analog
ALTER_WANTED_LEVEL_NO_DROP

This opcode sets the player's current wanted level ranging from 0 to 6, similar to opcode 010D. Unlike 010D, if placed in a loop, the wanted level will not drop below the set value but a higher wanted level can be attained.

Example

The following example spawns a ped close to the player. While the ped is hurt but not killed, the player will attain a minimum wanted level of 3. The player can only clear its wanted level after the ped is killed.

// set constants
const
CHAR_MODEL = #BFORI  // set your character model
CHAR_HANDLE = 0@
X_POS = 1@
Y_POS = 2@
Z_POS = 3@
end

// spawn character
0247: request_model CHAR_MODEL
038B: load_requested_models
00A0: store_actor $PLAYER_ACTOR position_to X_POS Y_POS Z_POS
X_POS += 4.0
009A: CHAR_HANDLE = create_actor 4 CHAR_MODEL at X_POS Y_POS Z_POS
// attain minimum wanted level
while if 8118:   not actor CHAR_HANDLE dead
    wait 10
    if
        8184:   not actor CHAR_HANDLE health >= 95
    then
        010E: set_player $PLAYER_CHAR minimum_wanted_level_to 3
    end
end
// cleanup
0249: release_model CHAR_MODEL
01C2: mark_actor_as_no_longer_needed CHAR_HANDLE

Keywords

set, change, alter, player, minimum, wanted, level, no, drop